Struct dfhack_proto::messages::MapBlock
source · pub struct MapBlock {Show 29 fields
pub tiles: Vec<i32>,
pub materials: RepeatedField<MatPair>,
pub layer_materials: RepeatedField<MatPair>,
pub vein_materials: RepeatedField<MatPair>,
pub base_materials: RepeatedField<MatPair>,
pub magma: Vec<i32>,
pub water: Vec<i32>,
pub hidden: Vec<bool>,
pub light: Vec<bool>,
pub subterranean: Vec<bool>,
pub outside: Vec<bool>,
pub aquifer: Vec<bool>,
pub water_stagnant: Vec<bool>,
pub water_salt: Vec<bool>,
pub construction_items: RepeatedField<MatPair>,
pub buildings: RepeatedField<BuildingInstance>,
pub tree_percent: Vec<i32>,
pub tree_x: Vec<i32>,
pub tree_y: Vec<i32>,
pub tree_z: Vec<i32>,
pub tile_dig_designation: Vec<TileDigDesignation>,
pub spatterPile: RepeatedField<SpatterPile>,
pub items: RepeatedField<Item>,
pub tile_dig_designation_marker: Vec<bool>,
pub tile_dig_designation_auto: Vec<bool>,
pub grass_percent: Vec<i32>,
pub flows: RepeatedField<FlowInfo>,
pub unknown_fields: UnknownFields,
pub cached_size: CachedSize,
/* private fields */
}Fields§
§tiles: Vec<i32>§materials: RepeatedField<MatPair>§layer_materials: RepeatedField<MatPair>§vein_materials: RepeatedField<MatPair>§base_materials: RepeatedField<MatPair>§magma: Vec<i32>§water: Vec<i32>§light: Vec<bool>§subterranean: Vec<bool>§outside: Vec<bool>§aquifer: Vec<bool>§water_stagnant: Vec<bool>§water_salt: Vec<bool>§construction_items: RepeatedField<MatPair>§buildings: RepeatedField<BuildingInstance>§tree_percent: Vec<i32>§tree_x: Vec<i32>§tree_y: Vec<i32>§tree_z: Vec<i32>§tile_dig_designation: Vec<TileDigDesignation>§spatterPile: RepeatedField<SpatterPile>§items: RepeatedField<Item>§tile_dig_designation_marker: Vec<bool>§tile_dig_designation_auto: Vec<bool>§grass_percent: Vec<i32>§flows: RepeatedField<FlowInfo>§unknown_fields: UnknownFields§cached_size: CachedSizeImplementations§
source§impl MapBlock
impl MapBlock
pub fn new() -> MapBlock
pub fn get_map_x(&self) -> i32
pub fn clear_map_x(&mut self)
pub fn has_map_x(&self) -> bool
pub fn set_map_x(&mut self, v: i32)
pub fn get_map_y(&self) -> i32
pub fn clear_map_y(&mut self)
pub fn has_map_y(&self) -> bool
pub fn set_map_y(&mut self, v: i32)
pub fn get_map_z(&self) -> i32
pub fn clear_map_z(&mut self)
pub fn has_map_z(&self) -> bool
pub fn set_map_z(&mut self, v: i32)
pub fn get_tiles(&self) -> &[i32]
pub fn clear_tiles(&mut self)
pub fn set_tiles(&mut self, v: Vec<i32>)
pub fn mut_tiles(&mut self) -> &mut Vec<i32>
pub fn take_tiles(&mut self) -> Vec<i32>
pub fn get_materials(&self) -> &[MatPair]
pub fn clear_materials(&mut self)
pub fn set_materials(&mut self, v: RepeatedField<MatPair>)
pub fn mut_materials(&mut self) -> &mut RepeatedField<MatPair>
pub fn take_materials(&mut self) -> RepeatedField<MatPair>
pub fn get_layer_materials(&self) -> &[MatPair]
pub fn clear_layer_materials(&mut self)
pub fn set_layer_materials(&mut self, v: RepeatedField<MatPair>)
pub fn mut_layer_materials(&mut self) -> &mut RepeatedField<MatPair>
pub fn take_layer_materials(&mut self) -> RepeatedField<MatPair>
pub fn get_vein_materials(&self) -> &[MatPair]
pub fn clear_vein_materials(&mut self)
pub fn set_vein_materials(&mut self, v: RepeatedField<MatPair>)
pub fn mut_vein_materials(&mut self) -> &mut RepeatedField<MatPair>
pub fn take_vein_materials(&mut self) -> RepeatedField<MatPair>
pub fn get_base_materials(&self) -> &[MatPair]
pub fn clear_base_materials(&mut self)
pub fn set_base_materials(&mut self, v: RepeatedField<MatPair>)
pub fn mut_base_materials(&mut self) -> &mut RepeatedField<MatPair>
pub fn take_base_materials(&mut self) -> RepeatedField<MatPair>
pub fn get_magma(&self) -> &[i32]
pub fn clear_magma(&mut self)
pub fn set_magma(&mut self, v: Vec<i32>)
pub fn mut_magma(&mut self) -> &mut Vec<i32>
pub fn take_magma(&mut self) -> Vec<i32>
pub fn get_water(&self) -> &[i32]
pub fn clear_water(&mut self)
pub fn set_water(&mut self, v: Vec<i32>)
pub fn mut_water(&mut self) -> &mut Vec<i32>
pub fn take_water(&mut self) -> Vec<i32>
pub fn get_light(&self) -> &[bool]
pub fn clear_light(&mut self)
pub fn set_light(&mut self, v: Vec<bool>)
pub fn mut_light(&mut self) -> &mut Vec<bool>
pub fn take_light(&mut self) -> Vec<bool>
pub fn get_subterranean(&self) -> &[bool]
pub fn clear_subterranean(&mut self)
pub fn set_subterranean(&mut self, v: Vec<bool>)
pub fn mut_subterranean(&mut self) -> &mut Vec<bool>
pub fn take_subterranean(&mut self) -> Vec<bool>
pub fn get_outside(&self) -> &[bool]
pub fn clear_outside(&mut self)
pub fn set_outside(&mut self, v: Vec<bool>)
pub fn mut_outside(&mut self) -> &mut Vec<bool>
pub fn take_outside(&mut self) -> Vec<bool>
pub fn get_aquifer(&self) -> &[bool]
pub fn clear_aquifer(&mut self)
pub fn set_aquifer(&mut self, v: Vec<bool>)
pub fn mut_aquifer(&mut self) -> &mut Vec<bool>
pub fn take_aquifer(&mut self) -> Vec<bool>
pub fn get_water_stagnant(&self) -> &[bool]
pub fn clear_water_stagnant(&mut self)
pub fn set_water_stagnant(&mut self, v: Vec<bool>)
pub fn mut_water_stagnant(&mut self) -> &mut Vec<bool>
pub fn take_water_stagnant(&mut self) -> Vec<bool>
pub fn get_water_salt(&self) -> &[bool]
pub fn clear_water_salt(&mut self)
pub fn set_water_salt(&mut self, v: Vec<bool>)
pub fn mut_water_salt(&mut self) -> &mut Vec<bool>
pub fn take_water_salt(&mut self) -> Vec<bool>
pub fn get_construction_items(&self) -> &[MatPair]
pub fn clear_construction_items(&mut self)
pub fn set_construction_items(&mut self, v: RepeatedField<MatPair>)
pub fn mut_construction_items(&mut self) -> &mut RepeatedField<MatPair>
pub fn take_construction_items(&mut self) -> RepeatedField<MatPair>
pub fn get_buildings(&self) -> &[BuildingInstance]
pub fn clear_buildings(&mut self)
pub fn set_buildings(&mut self, v: RepeatedField<BuildingInstance>)
pub fn mut_buildings(&mut self) -> &mut RepeatedField<BuildingInstance>
pub fn take_buildings(&mut self) -> RepeatedField<BuildingInstance>
pub fn get_tree_percent(&self) -> &[i32]
pub fn clear_tree_percent(&mut self)
pub fn set_tree_percent(&mut self, v: Vec<i32>)
pub fn mut_tree_percent(&mut self) -> &mut Vec<i32>
pub fn take_tree_percent(&mut self) -> Vec<i32>
pub fn get_tree_x(&self) -> &[i32]
pub fn clear_tree_x(&mut self)
pub fn set_tree_x(&mut self, v: Vec<i32>)
pub fn mut_tree_x(&mut self) -> &mut Vec<i32>
pub fn take_tree_x(&mut self) -> Vec<i32>
pub fn get_tree_y(&self) -> &[i32]
pub fn clear_tree_y(&mut self)
pub fn set_tree_y(&mut self, v: Vec<i32>)
pub fn mut_tree_y(&mut self) -> &mut Vec<i32>
pub fn take_tree_y(&mut self) -> Vec<i32>
pub fn get_tree_z(&self) -> &[i32]
pub fn clear_tree_z(&mut self)
pub fn set_tree_z(&mut self, v: Vec<i32>)
pub fn mut_tree_z(&mut self) -> &mut Vec<i32>
pub fn take_tree_z(&mut self) -> Vec<i32>
pub fn get_tile_dig_designation(&self) -> &[TileDigDesignation]
pub fn clear_tile_dig_designation(&mut self)
pub fn set_tile_dig_designation(&mut self, v: Vec<TileDigDesignation>)
pub fn mut_tile_dig_designation(&mut self) -> &mut Vec<TileDigDesignation>
pub fn take_tile_dig_designation(&mut self) -> Vec<TileDigDesignation>
pub fn get_spatterPile(&self) -> &[SpatterPile]
pub fn clear_spatterPile(&mut self)
pub fn set_spatterPile(&mut self, v: RepeatedField<SpatterPile>)
pub fn mut_spatterPile(&mut self) -> &mut RepeatedField<SpatterPile>
pub fn take_spatterPile(&mut self) -> RepeatedField<SpatterPile>
pub fn get_items(&self) -> &[Item]
pub fn clear_items(&mut self)
pub fn set_items(&mut self, v: RepeatedField<Item>)
pub fn mut_items(&mut self) -> &mut RepeatedField<Item>
pub fn take_items(&mut self) -> RepeatedField<Item>
pub fn get_tile_dig_designation_marker(&self) -> &[bool]
pub fn clear_tile_dig_designation_marker(&mut self)
pub fn set_tile_dig_designation_marker(&mut self, v: Vec<bool>)
pub fn mut_tile_dig_designation_marker(&mut self) -> &mut Vec<bool>
pub fn take_tile_dig_designation_marker(&mut self) -> Vec<bool>
pub fn get_tile_dig_designation_auto(&self) -> &[bool]
pub fn clear_tile_dig_designation_auto(&mut self)
pub fn set_tile_dig_designation_auto(&mut self, v: Vec<bool>)
pub fn mut_tile_dig_designation_auto(&mut self) -> &mut Vec<bool>
pub fn take_tile_dig_designation_auto(&mut self) -> Vec<bool>
pub fn get_grass_percent(&self) -> &[i32]
pub fn clear_grass_percent(&mut self)
pub fn set_grass_percent(&mut self, v: Vec<i32>)
pub fn mut_grass_percent(&mut self) -> &mut Vec<i32>
pub fn take_grass_percent(&mut self) -> Vec<i32>
pub fn get_flows(&self) -> &[FlowInfo]
pub fn clear_flows(&mut self)
pub fn set_flows(&mut self, v: RepeatedField<FlowInfo>)
pub fn mut_flows(&mut self) -> &mut RepeatedField<FlowInfo>
pub fn take_flows(&mut self) -> RepeatedField<FlowInfo>
Trait Implementations§
source§impl Message for MapBlock
impl Message for MapBlock
source§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true for protobuf 3.source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
Update this message object with fields read from given stream.
source§fn compute_size(&self) -> u32
fn compute_size(&self) -> u32
Compute and cache size of this message and all nested messages
source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>
) -> ProtobufResult<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_> ) -> ProtobufResult<()>
Write message to the stream. Read more
source§fn get_cached_size(&self) -> u32
fn get_cached_size(&self) -> u32
Get size previously computed by
compute_size.source§fn get_unknown_fields(&self) -> &UnknownFields
fn get_unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
View self as mutable
Any.source§fn descriptor(&self) -> &'static MessageDescriptor
fn descriptor(&self) -> &'static MessageDescriptor
Message descriptor for this message, used for reflection.
source§fn descriptor_static() -> &'static MessageDescriptor
fn descriptor_static() -> &'static MessageDescriptor
Get message descriptor for message type. Read more
source§fn default_instance() -> &'static MapBlock
fn default_instance() -> &'static MapBlock
Return a pointer to default immutable message with static lifetime. Read more
source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where Self: Sized,
Parse message from stream.
source§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
Write the message to the stream. Read more
source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>
) -> Result<(), ProtobufError>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_> ) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length
encoded as varint.
source§fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8, Global>
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec( &self, vec: &mut Vec<u8, Global> ) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length
encoded as varint.
source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where Self: Sized,
Parse message from reader.
Parse stops on EOF or when error encountered.
source§fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where Self: Sized,
Parse message from byte array.
source§fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
source§fn write_to_vec(&self, v: &mut Vec<u8, Global>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8, Global>) -> Result<(), ProtobufError>
Write the message to bytes vec.
source§fn write_to_bytes(&self) -> Result<Vec<u8, Global>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8, Global>, ProtobufError>
Write the message to bytes vec.
source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write ) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length
encoded as varint.
source§fn write_length_delimited_to_bytes(
&self
) -> Result<Vec<u8, Global>, ProtobufError>
fn write_length_delimited_to_bytes( &self ) -> Result<Vec<u8, Global>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
source§impl PartialEq<MapBlock> for MapBlock
impl PartialEq<MapBlock> for MapBlock
source§impl ProtobufValue for MapBlock
impl ProtobufValue for MapBlock
source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?