ShieldToken

Struct ShieldToken 

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pub struct ShieldToken {
    pub reference: Option<ReferenceTo<Self>>,
    pub blockchance: Option<Clamp<u8, 0, 100>>,
    pub upstep: Option<Choose<u8, MaxEnum>>,
    pub armorlevel: Option<u8>,
    pub name: Option<(String, String)>,
    pub material_size: Option<u32>,
    pub adjective: Option<String>,
}

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§reference: Option<ReferenceTo<Self>>

Argument 1 of [ITEM_SHIELD:...]

§blockchance: Option<Clamp<u8, 0, 100>>

Affects the block chance of the shield. Defaults to 10.

§upstep: Option<Choose<u8, MaxEnum>>

Length of gloves or footwear, counted in [LIMB] body parts towards the torso. A value of 1 lets gloves cover the lower arms, a value of 2 stretches a boot all the way over the upper leg and so on.

Regardless of the value, none of these items can ever extend to cover the upper or lower body. Shields also have this token, but it only seems to affect weight.

§armorlevel: Option<u8>

The garment’s general purpose. Defaults to 1 for shields, 0 for everything else. Class 0 items are claimed and used by civilians as ordinary clothing and are subject to wear.

§name: Option<(String, String)>

What this item will be called in-game.

§material_size: Option<u32>

How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three.

§adjective: Option<String>

Adjective preceding the material name (e.g. “large copper dagger”).

Trait Implementations§

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impl Clone for ShieldToken

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fn clone(&self) -> ShieldToken

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShieldToken

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShieldToken

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fn default() -> ShieldToken

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ShieldToken

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ShieldToken

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fn eq(&self, other: &ShieldToken) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Referenceable for ShieldToken

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impl Serialize for ShieldToken

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TokenDeserialize for ShieldToken

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fn deserialize_general_token( cursor: &mut TreeCursor, source: &str, diagnostics: &mut DiagnosticsInfo, new_self: Box<Self>, ) -> (LoopControl, Box<Self>)

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fn get_allowed_tokens() -> Option<Vec<String>>

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fn deserialize_tokens( cursor: &mut TreeCursor, source: &str, diagnostics: &mut DiagnosticsInfo, ) -> Result<Box<Self>, ()>

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fn get_vec_loopcontrol() -> LoopControl

Should return Continue in most cases, DoNothing in case of String, i32, Tuples and type likes that
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impl Eq for ShieldToken

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impl StructuralPartialEq for ShieldToken

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