pub struct ShieldToken {
pub reference: Option<ReferenceTo<Self>>,
pub blockchance: Option<Clamp<u8, 0, 100>>,
pub upstep: Option<Choose<u8, MaxEnum>>,
pub armorlevel: Option<u8>,
pub name: Option<(String, String)>,
pub material_size: Option<u32>,
pub adjective: Option<String>,
}Fields§
§reference: Option<ReferenceTo<Self>>Argument 1 of [ITEM_SHIELD:...]
blockchance: Option<Clamp<u8, 0, 100>>Affects the block chance of the shield. Defaults to 10.
upstep: Option<Choose<u8, MaxEnum>>Length of gloves or footwear, counted in [LIMB] body parts towards the torso. A value of 1
lets gloves cover the lower arms, a value of 2 stretches a boot all the way over the upper
leg and so on.
Regardless of the value, none of these items can ever extend to cover the upper or lower body. Shields also have this token, but it only seems to affect weight.
armorlevel: Option<u8>The garment’s general purpose. Defaults to 1 for shields, 0 for everything else. Class 0 items are claimed and used by civilians as ordinary clothing and are subject to wear.
name: Option<(String, String)>What this item will be called in-game.
material_size: Option<u32>How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three.
adjective: Option<String>Adjective preceding the material name (e.g. “large copper dagger”).
Trait Implementations§
Source§impl Clone for ShieldToken
impl Clone for ShieldToken
Source§fn clone(&self) -> ShieldToken
fn clone(&self) -> ShieldToken
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ShieldToken
impl Debug for ShieldToken
Source§impl Default for ShieldToken
impl Default for ShieldToken
Source§fn default() -> ShieldToken
fn default() -> ShieldToken
Source§impl<'de> Deserialize<'de> for ShieldToken
impl<'de> Deserialize<'de> for ShieldToken
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for ShieldToken
impl PartialEq for ShieldToken
Source§impl Referenceable for ShieldToken
impl Referenceable for ShieldToken
fn get_reference(&self) -> Option<ReferenceTo<Self>>
fn get_ref_type() -> &'static str
Source§impl Serialize for ShieldToken
impl Serialize for ShieldToken
Source§impl TokenDeserialize for ShieldToken
impl TokenDeserialize for ShieldToken
fn deserialize_general_token( cursor: &mut TreeCursor, source: &str, diagnostics: &mut DiagnosticsInfo, new_self: Box<Self>, ) -> (LoopControl, Box<Self>)
fn get_allowed_tokens() -> Option<Vec<String>>
fn deserialize_tokens( cursor: &mut TreeCursor, source: &str, diagnostics: &mut DiagnosticsInfo, ) -> Result<Box<Self>, ()>
Source§fn get_vec_loopcontrol() -> LoopControl
fn get_vec_loopcontrol() -> LoopControl
Continue in most cases,
DoNothing in case of String, i32, Tuples and type likes thatimpl Eq for ShieldToken
impl StructuralPartialEq for ShieldToken
Auto Trait Implementations§
impl Freeze for ShieldToken
impl RefUnwindSafe for ShieldToken
impl Send for ShieldToken
impl Sync for ShieldToken
impl Unpin for ShieldToken
impl UnwindSafe for ShieldToken
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