CeBodyTransformationTokenArg

Enum CeBodyTransformationTokenArg 

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pub enum CeBodyTransformationTokenArg {
    Creature((ReferenceTo<CreatureToken>, Reference)),
    CreatureFlag(CreatureFlagEnum),
    ForbiddenCreatureFlag(CreatureFlagEnum),
    CreatureCasteFlag(CasteFlagEnum),
    ForbiddenCreatureCasteFlag(CasteFlagEnum),
    HaveFastEffortlessGaitSpeed(u32),
    AllSlowEffortlessGaitSpeed(u32),
}

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Creature((ReferenceTo<CreatureToken>, Reference))

This can be used to specify a specific target creature of a specific caste, to transform into (for example, [CE:CREATURE:DWARF:FEMALE]). ALL or ANY can be used in place of a specific caste to randomise the caste for every transformation.

Do note that using ALL or ANY for transformation castes will make the creature transform over and over again with the interval depending on the START token. This can lead to an unending transformation loop. However, there is a way to get around this.

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CreatureFlag(CreatureFlagEnum)

Narrows down the selection to creatures which have the specified creature flag. May be used multiple times per transformation effect; creatures which lack any of the indicated flags will never be transformed into.

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ForbiddenCreatureFlag(CreatureFlagEnum)

Excludes creatures with the specified creature flag from the random selection pool. May be used multiple times per transformation effect; creatures which possess any of the indicated flags will never be transformed into.

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CreatureCasteFlag(CasteFlagEnum)

Narrows down the selection to creatures which have the specified caste flag. May be used multiple times per transformation effect; creatures which lack any of the indicated flags will never be transformed into.

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ForbiddenCreatureCasteFlag(CasteFlagEnum)

Excludes any creature with the specified caste flag from the random selection pool. May be used multiple times per transformation effect; creatures which possess any of the indicated flags will never be transformed into.

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HaveFastEffortlessGaitSpeed(u32)

Narrows down the selection to creatures which have at least one gait with an <energy expenditure> of 0 and a <max speed> less than or equal to the specified <minimum gait speed> (“less than” because lower is faster in the scale used for gait speed). This is used in generated divination curses to prevent the player from being transformed into a creature that is frustratingly slow to play as.

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AllSlowEffortlessGaitSpeed(u32)

Excludes any creatures which have at least one gait with an <energy expenditure> of 0 and a <max speed> value less than or equal to the specified <maximum gait speed> (note that larger values are slower in the scale used for gait speed).

Trait Implementations§

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impl Clone for CeBodyTransformationTokenArg

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fn clone(&self) -> CeBodyTransformationTokenArg

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CeBodyTransformationTokenArg

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CeBodyTransformationTokenArg

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CeBodyTransformationTokenArg

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for CeBodyTransformationTokenArg

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fn eq(&self, other: &CeBodyTransformationTokenArg) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CeBodyTransformationTokenArg

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TokenDeserialize for CeBodyTransformationTokenArg

Deserialize a token with following pattern: [REF:ty]

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fn deserialize_tokens( cursor: &mut TreeCursor, source: &str, diagnostics: &mut DiagnosticsInfo, ) -> Result<Box<Self>, ()>

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fn deserialize_general_token( _cursor: &mut TreeCursor, _source: &str, _diagnostics: &mut DiagnosticsInfo, new_self: Box<Self>, ) -> (LoopControl, Box<Self>)

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fn get_vec_loopcontrol() -> LoopControl

Should return Continue in most cases, DoNothing in case of String, i32, Tuples and type likes that
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fn get_allowed_tokens() -> Option<Vec<String>>

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impl TryFromArgumentGroup for CeBodyTransformationTokenArg

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fn try_from_argument_group( token: &mut Token, source: &str, diagnostics: &mut DiagnosticsInfo, add_diagnostics_on_err: bool, ) -> Result<Self, ()>

Convert 0 or more arguments into Self This will consume the arguments used
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fn diagnostics_wrong_enum_type<S>( arg: &Argument, expected_values: Vec<S>, _source: &str, diagnostics: &mut DiagnosticsInfo, add_diagnostics_on_err: bool, )
where S: AsRef<str> + Display,

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impl Eq for CeBodyTransformationTokenArg

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impl StructuralPartialEq for CeBodyTransformationTokenArg

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