pub struct Effect {
pub balance: Balance,
pub change: Change,
}Expand description
The balance an action changes, and what reading it back should show.
Fields§
§balance: Balance§change: ChangeImplementations§
Trait Implementations§
impl Eq for Effect
impl StructuralPartialEq for Effect
Auto Trait Implementations§
impl Freeze for Effect
impl RefUnwindSafe for Effect
impl Send for Effect
impl Sync for Effect
impl Unpin for Effect
impl UnsafeUnpin for Effect
impl UnwindSafe for Effect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.