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Scheduler

Struct Scheduler 

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pub struct Scheduler { /* private fields */ }
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Wraps GraphHandle with a scheduler-oriented API. All state lives in the GraphActor; this is a coordination facade.

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impl Scheduler

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pub fn new(handle: GraphHandle) -> Self

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pub async fn get_ready(&self) -> Vec<NodeId>

Returns currently runnable node IDs.

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pub async fn claim(&self, id: NodeId) -> bool

Claim a node for execution. Returns true if this caller won the race.

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pub async fn complete(&self, id: NodeId, result: Value)

Mark a node completed with its result.

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pub async fn fail(&self, id: NodeId, error: String)

Mark a node failed.

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pub async fn snapshot(&self) -> Option<GraphSnapshot>

Get a snapshot of current graph state.

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pub fn handle(&self) -> &GraphHandle

Access the underlying GraphHandle (for mutations).

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