Struct PixelsBackend

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pub struct PixelsBackend { /* private fields */ }
Expand description

Pixels-based backend.

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impl Backend for PixelsBackend

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fn new(window: &Window, resolution: (u32, u32), _scale: u32) -> Option<Self>

Create new backend instance.
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fn resize(&mut self, width: NonZeroU32, height: NonZeroU32) -> Option<()>

Handle resize event.
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fn draw_image<'a, P: 'a, I>( &mut self, image: &'a dyn BackendImage<'a, P, Iterator = I>, converter: &dyn Converter<Palette = P>, _window: &Window, background: u32, ) -> Option<()>
where I: Iterator<Item = &'a P>,

Draw image on the backend.
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fn window_pos_to_inner( &self, position: PhysicalPosition<f64>, _window: &Window, _resolution: (u32, u32), ) -> Result<(i32, i32), (i32, i32)>

Recalculate pointer position to canvas space.

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where T: 'static + ?Sized,

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fn upcast(&self) -> Option<&T>