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ServoPlayerGenerated

Struct ServoPlayerGenerated 

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pub struct ServoPlayerGenerated;
Available on target_os=none only.
Expand description

Sample struct type generated by the servo_player! macro, showing all methods and constants.

This page serves as the definitive reference for what a generated servo player type provides. For first-time readers, start with the examples in the servo_player module documentation, then return here for a complete list of available methods and associated constants.

Auto-generated.

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impl ServoPlayerGenerated

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pub const MAX_STEPS: usize = 16

Maximum number of animation steps allowed.

Specified in the servo_player! macro.

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pub fn new( pin: Peri<'static, PIN_11>, slice: Peri<'static, PWM_SLICE5>, spawner: Spawner, ) -> Result<&'static Self>

Create a new servo player instance of the struct type defined by servo_player!.

See the servo_player module docs for usage.

The pin and slice parameters must correspond to the GPIO pin specified in the macro.

§Parameters
  • pin: GPIO pin for servo
  • slice: PWM slice for servo control (slice = (pin / 2) % 8)
  • spawner: Task spawner for background operations
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pub fn set_degrees(&self, degrees: u16)

Set the target angle. The most recent command always wins.

See the servo_player module docs for usage.

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pub fn hold(&self)

Hold the servo at its current position.

See the servo_player module docs for usage.

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pub fn relax(&self)

Relax the servo. Servo can move freely.

See the servo_player module docs for usage.

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pub fn animate<I>(&self, steps: I, at_end: AtEnd)
where I: IntoIterator, I::Item: Borrow<(u16, Duration)>,

Animate the servo through a sequence of angles with per-step hold durations.

Each step is a tuple (degrees, duration). Accepts both owned iterators and references to collections.

See the servo_player module docs for usage.

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