pub struct Frame2d<const W: usize, const H: usize>(pub [[RGB8; W]; H]);Expand description
2D pixel array used for general graphics on LED panels.
- Coordinates are
(x, y)with(0, 0)at the top-left. The x-axis increases to the right, and the y-axis increases downward. - Set pixels using tuple indexing:
frame[(x, y)] = colors::RED;. - For shapes, lines, and text rendering, use the
embedded-graphicscrate.
§Indexing and storage
Frame2d supports both:
(x, y)tuple indexing:frame[(x, y)]- Row-major array indexing:
frame[y][x]
Tuple indexing matches display coordinates. Array indexing matches the underlying storage.
§Example: Draw pixels both directly and with embedded-graphics
use device_envoy_core::{led2d::Frame2d, led_strip::ToRgb888};
use embedded_graphics::{
prelude::*,
primitives::{Circle, PrimitiveStyle, Rectangle},
};
use smart_leds::colors;
type Frame = Frame2d<12, 8>;
/// Calculate the top-left corner position to center a shape within a bounding box.
const fn centered_top_left(width: usize, height: usize, size: usize) -> Point {
assert!(size <= width);
assert!(size <= height);
Point::new(((width - size) / 2) as i32, ((height - size) / 2) as i32)
}
// Create a frame to draw on. This is just an in-memory 2D pixel buffer.
let mut frame = Frame::new();
// Use the embedded-graphics crate to draw a red rectangle border around the edge of the frame.
// We use `to_rgb888()` to convert from smart-leds RGB8 to embedded-graphics Rgb888.
Rectangle::new(Frame::TOP_LEFT, Frame::SIZE)
.into_styled(PrimitiveStyle::with_stroke(colors::RED.to_rgb888(), 1))
.draw(&mut frame)
?;
// Direct pixel access: set the upper-left LED pixel (x = 0, y = 0).
// Frame2d stores LED colors directly, so we write an LED color here.
frame[(0, 0)] = colors::CYAN;
// Use the embedded-graphics crate to draw a green circle centered in the frame.
const DIAMETER: u32 = 6;
const CIRCLE_TOP_LEFT: Point = centered_top_left(Frame::WIDTH, Frame::HEIGHT, DIAMETER as usize);
Circle::new(CIRCLE_TOP_LEFT, DIAMETER)
.into_styled(PrimitiveStyle::with_stroke(colors::LIME.to_rgb888(), 1))
.draw(&mut frame)
?;Tuple Fields§
§0: [[RGB8; W]; H]Implementations§
Source§impl<const W: usize, const H: usize> Frame2d<W, H>
impl<const W: usize, const H: usize> Frame2d<W, H>
Sourcepub const SIZE: Size
pub const SIZE: Size
Frame dimensions as a Size.
For embedded-graphics drawing operations.
Sourcepub const TOP_LEFT: Point
pub const TOP_LEFT: Point
Top-left corner coordinate as a Point.
For embedded-graphics drawing operations.
Sourcepub const TOP_RIGHT: Point
pub const TOP_RIGHT: Point
Top-right corner coordinate as a Point.
For embedded-graphics drawing operations.
Sourcepub const BOTTOM_LEFT: Point
pub const BOTTOM_LEFT: Point
Bottom-left corner coordinate as a Point.
For embedded-graphics drawing operations.
Sourcepub const BOTTOM_RIGHT: Point
pub const BOTTOM_RIGHT: Point
Bottom-right corner coordinate as a Point.
For embedded-graphics drawing operations.
Source§impl<const W: usize, const H: usize> Frame2d<W, H>
impl<const W: usize, const H: usize> Frame2d<W, H>
Sourcepub fn write_png(
&self,
output_path: impl AsRef<Path>,
target_max_dimension: u32,
) -> Result<(), Box<dyn Error>>
pub fn write_png( &self, output_path: impl AsRef<Path>, target_max_dimension: u32, ) -> Result<(), Box<dyn Error>>
Render this frame into a PNG file sized to the requested maximum dimension.
Sourcepub fn write_png_with_gamma(
&self,
output_path: impl AsRef<Path>,
target_max_dimension: u32,
preview_inverse_gamma: f32,
) -> Result<(), Box<dyn Error>>
pub fn write_png_with_gamma( &self, output_path: impl AsRef<Path>, target_max_dimension: u32, preview_inverse_gamma: f32, ) -> Result<(), Box<dyn Error>>
Render this frame into a PNG file with a custom preview inverse gamma.
Sourcepub fn to_png_bytes(
&self,
target_max_dimension: u32,
) -> Result<Vec<u8>, Box<dyn Error>>
pub fn to_png_bytes( &self, target_max_dimension: u32, ) -> Result<Vec<u8>, Box<dyn Error>>
Render this frame into PNG bytes sized to the requested maximum dimension.
Sourcepub fn to_png_bytes_with_gamma(
&self,
target_max_dimension: u32,
preview_inverse_gamma: f32,
) -> Result<Vec<u8>, Box<dyn Error>>
pub fn to_png_bytes_with_gamma( &self, target_max_dimension: u32, preview_inverse_gamma: f32, ) -> Result<Vec<u8>, Box<dyn Error>>
Render this frame into PNG bytes with a custom preview inverse gamma.