pub struct Menu<T> { /* private fields */ }
Expand description
An in-game developer menu that responds to keyboard events, and can be drawn using a DebugRenderer instance,
Implementations§
Auto Trait Implementations§
impl<T> !RefUnwindSafe for Menu<T>
impl<T> !Send for Menu<T>
impl<T> !Sync for Menu<T>
impl<T> Unpin for Menu<T>
impl<T> !UnwindSafe for Menu<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more