Struct dev_menu::Menu

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pub struct Menu<T> { /* private fields */ }
Expand description

An in-game developer menu that responds to keyboard events, and can be drawn using a DebugRenderer instance,

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impl<T> Menu<T>

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pub fn new() -> Menu<T>

Create a new Menu instance

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pub fn add_item(&mut self, item: MenuItem<T>)

Add a MenuItem to the menu

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pub fn draw<R, F>(&self, settings: &T, debug_renderer: &mut DebugRenderer<R, F>)where R: Resources, F: Factory<R>,

Draw the menu using the current settings object

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pub fn event<E: GenericEvent>(&mut self, e: &E, settings: &mut T)

Respond to keyboard events

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for Menu<T>

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impl<T> !Send for Menu<T>

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impl<T> !Sync for Menu<T>

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impl<T> Unpin for Menu<T>

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impl<T> !UnwindSafe for Menu<T>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.