Struct dev_menu::Menu[][src]

pub struct Menu<T> { /* fields omitted */ }

An in-game developer menu that responds to keyboard events, and can be drawn using a DebugRenderer instance,

Methods

impl<T> Menu<T>
[src]

Create a new Menu instance

Add a MenuItem to the menu

Draw the menu using the current settings object

Respond to keyboard events

Auto Trait Implementations

impl<T> !Send for Menu<T>

impl<T> !Sync for Menu<T>