pub struct Unreal;Expand description
Unreal Engine derived-data adapter. Opt-in; see the module comment.
Trait Implementations§
Source§impl PackageManager for Unreal
impl PackageManager for Unreal
Source§fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
The .uproject must still read as one: every version of the format is a JSON
object carrying a "FileVersion" key, and a file without it is whatever it
is, not a project the editor can rebuild derived data for. Running the editor
or UnrealBuildTool to find out would start the build this pass exists to
postpone.
Source§fn lockfiles(&self) -> &'static [&'static str]
fn lockfiles(&self) -> &'static [&'static str]
Empty on purpose: the manifest is <Name>.uproject, a name this adapter cannot
know ahead of time, and devp doctor says so rather than guessing.
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Human-readable name for this adapter (e.g., “npm”, “pnpm”, “uv”).
Source§fn detect(&self, path: &Path) -> bool
fn detect(&self, path: &Path) -> bool
Check if this adapter applies to the given project directory. Read more
Source§fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
List all bloat directories this adapter manages in the given project. Read more
Source§fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
Restore dependencies from the lockfile (for
dev-prune restore). Read moreSource§fn opt_in(&self) -> bool
fn opt_in(&self) -> bool
Whether this adapter is inert until the user enables it in settings. Read more
Source§fn restore_named(
&self,
project_path: &Path,
dir_name: &str,
runtime: Option<&str>,
timeout: Duration,
) -> Result<()>
fn restore_named( &self, project_path: &Path, dir_name: &str, runtime: Option<&str>, timeout: Duration, ) -> Result<()>
PackageManager::restore, told the name the pruned directory had. Read moreAuto Trait Implementations§
impl Freeze for Unreal
impl RefUnwindSafe for Unreal
impl Send for Unreal
impl Sync for Unreal
impl Unpin for Unreal
impl UnsafeUnpin for Unreal
impl UnwindSafe for Unreal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more