pub struct Unity;Expand description
Unity imported-asset cache adapter. Opt-in; see the module comment.
Trait Implementations§
Source§impl PackageManager for Unity
impl PackageManager for Unity
Source§fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
Two refusals. ProjectVersion.txt must still read as one (every version of the
file opens with m_EditorVersion:), because it is what the editor will rebuild
Library/ from. And Temp/UnityLockfile must not exist: it means the editor
has the project open now, which the Git-based idle gate cannot see, and
deleting the asset database under a live editor corrupts it.
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Human-readable name for this adapter (e.g., “npm”, “pnpm”, “uv”).
Source§fn detect(&self, path: &Path) -> bool
fn detect(&self, path: &Path) -> bool
Check if this adapter applies to the given project directory. Read more
Source§fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
List all bloat directories this adapter manages in the given project. Read more
Source§fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
Restore dependencies from the lockfile (for
dev-prune restore). Read moreSource§fn lockfiles(&self) -> &'static [&'static str]
fn lockfiles(&self) -> &'static [&'static str]
The file this manager rebuilds its bloat directory from. Read more
Source§fn opt_in(&self) -> bool
fn opt_in(&self) -> bool
Whether this adapter is inert until the user enables it in settings. Read more
Source§fn restore_named(
&self,
project_path: &Path,
dir_name: &str,
runtime: Option<&str>,
timeout: Duration,
) -> Result<()>
fn restore_named( &self, project_path: &Path, dir_name: &str, runtime: Option<&str>, timeout: Duration, ) -> Result<()>
PackageManager::restore, told the name the pruned directory had. Read moreAuto Trait Implementations§
impl Freeze for Unity
impl RefUnwindSafe for Unity
impl Send for Unity
impl Sync for Unity
impl Unpin for Unity
impl UnsafeUnpin for Unity
impl UnwindSafe for Unity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more