pub struct Godot;Expand description
Godot imported-resource cache adapter. Opt-in; see the module comment.
Trait Implementations§
Source§impl PackageManager for Godot
impl PackageManager for Godot
Source§fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
fn enforce_lockfile(&self, path: &Path, _policy: EnforcePolicy) -> Result<()>
What is checked is that project.godot is still readable and still reads as a
Godot project file, because it is what the editor is about to be pointed at.
Every version of the format carries a config_version= line, and a file
without one is whatever it is, not a project the editor can re-import from.
Running the editor here to find out would start an import in the middle of a
delete pass, which is the opposite of what was asked for.
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Human-readable name for this adapter (e.g., “npm”, “pnpm”, “uv”).
Source§fn detect(&self, path: &Path) -> bool
fn detect(&self, path: &Path) -> bool
Check if this adapter applies to the given project directory. Read more
Source§fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
fn bloat_dirs(&self, path: &Path) -> Vec<BloatDir>
List all bloat directories this adapter manages in the given project. Read more
Source§fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
fn restore(&self, _path: &Path, _timeout: Duration) -> Result<()>
Restore dependencies from the lockfile (for
dev-prune restore). Read moreSource§fn lockfiles(&self) -> &'static [&'static str]
fn lockfiles(&self) -> &'static [&'static str]
The file this manager rebuilds its bloat directory from. Read more
Source§fn opt_in(&self) -> bool
fn opt_in(&self) -> bool
Whether this adapter is inert until the user enables it in settings. Read more
Source§fn restore_named(
&self,
project_path: &Path,
dir_name: &str,
runtime: Option<&str>,
timeout: Duration,
) -> Result<()>
fn restore_named( &self, project_path: &Path, dir_name: &str, runtime: Option<&str>, timeout: Duration, ) -> Result<()>
PackageManager::restore, told the name the pruned directory had. Read moreAuto Trait Implementations§
impl Freeze for Godot
impl RefUnwindSafe for Godot
impl Send for Godot
impl Sync for Godot
impl Unpin for Godot
impl UnsafeUnpin for Godot
impl UnwindSafe for Godot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more