pub struct PlayerHand {
pub hand: Vec<String>,
pub score: Vec<u32>,
}Fields§
§hand: Vec<String>§score: Vec<u32>Trait Implementations§
Source§impl Debug for PlayerHand
impl Debug for PlayerHand
Source§impl PartialEq for PlayerHand
impl PartialEq for PlayerHand
impl StructuralPartialEq for PlayerHand
Auto Trait Implementations§
impl Freeze for PlayerHand
impl RefUnwindSafe for PlayerHand
impl Send for PlayerHand
impl Sync for PlayerHand
impl Unpin for PlayerHand
impl UnwindSafe for PlayerHand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more