pub enum GameVersion {
DestinyInternalAlpha = 10_500,
DestinyFirstLookAlpha = 10_800,
DestinyTheTakenKing = 12_000,
DestinyRiseOfIron = 12_400,
Destiny2Beta = 21_000,
Destiny2Forsaken = 22_000,
Destiny2Shadowkeep = 22_600,
Destiny2BeyondLight = 23_000,
Destiny2WitchQueen = 24_000,
Destiny2Lightfall = 27_000,
Destiny2TheFinalShape = 28_000,
}Variants§
DestinyInternalAlpha = 10_500
X360 december 2013 internal alpha version of Destiny
DestinyFirstLookAlpha = 10_800
PS4 First Look Alpha
DestinyTheTakenKing = 12_000
PS3/X360 version of Destiny (The Taken King)
DestinyRiseOfIron = 12_400
The latest version of Destiny (Rise of Iron)
Destiny2Beta = 21_000
Destiny 2 Beta
Destiny2Forsaken = 22_000
Destiny2Shadowkeep = 22_600
The last version of Destiny before Beyond Light (Shadowkeep/Season of Arrivals)
Destiny2BeyondLight = 23_000
Destiny 2 (Beyond Light/Season of the Lost)
Destiny2WitchQueen = 24_000
Destiny 2 (Witch Queen/Season of the Seraph)
Destiny2Lightfall = 27_000
Destiny 2 (Lightfall)
Destiny2TheFinalShape = 28_000
Implementations§
Trait Implementations§
Source§impl Clone for GameVersion
impl Clone for GameVersion
Source§fn clone(&self) -> GameVersion
fn clone(&self) -> GameVersion
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameVersion
impl Debug for GameVersion
Source§impl<'de> Deserialize<'de> for GameVersion
impl<'de> Deserialize<'de> for GameVersion
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameVersion
impl PartialEq for GameVersion
Source§impl PartialOrd for GameVersion
impl PartialOrd for GameVersion
Source§impl Serialize for GameVersion
impl Serialize for GameVersion
Source§impl ValueEnum for GameVersion
impl ValueEnum for GameVersion
impl Copy for GameVersion
impl StructuralPartialEq for GameVersion
Auto Trait Implementations§
impl Freeze for GameVersion
impl RefUnwindSafe for GameVersion
impl Send for GameVersion
impl Sync for GameVersion
impl Unpin for GameVersion
impl UnwindSafe for GameVersion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more