pub struct Despero { /* private fields */ }
Expand description
Main engine struct
Implementations§
source§impl Despero
impl Despero
sourcepub fn init(window_builder: WindowBuilder) -> Despero
pub fn init(window_builder: WindowBuilder) -> Despero
Initialize Despero application
Examples found in repository?
More examples
examples/pbr.rs (lines 12-17)
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fn main() {
Despero::init(WindowBuilder {
title: Some("PBR Test"),
fullscreen: Some(true),
renderer: Some(RenderType::Forward),
..Default::default()
})
.default_systems()
.add_setup_system(create_scene)
.add_system(process_scene)
.add_system(get_material)
.run();
}
sourcepub fn add_system<Args, Ret, S>(self, system: S) -> Selfwhere
S: 'static + System<Args, Ret> + Send,
pub fn add_system<Args, Ret, S>(self, system: S) -> Selfwhere S: 'static + System<Args, Ret> + Send,
Add cyclical system to schedule
Examples found in repository?
More examples
examples/pbr.rs (line 22)
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fn main() {
Despero::init(WindowBuilder {
title: Some("PBR Test"),
fullscreen: Some(true),
renderer: Some(RenderType::Forward),
..Default::default()
})
.default_systems()
.add_setup_system(create_scene)
.add_system(process_scene)
.add_system(get_material)
.run();
}
sourcepub fn add_setup_system<Args, Ret, S>(self, system: S) -> Selfwhere
S: 'static + System<Args, Ret> + Send,
pub fn add_setup_system<Args, Ret, S>(self, system: S) -> Selfwhere S: 'static + System<Args, Ret> + Send,
Add setup system to schedule
Examples found in repository?
More examples
examples/pbr.rs (line 21)
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fn main() {
Despero::init(WindowBuilder {
title: Some("PBR Test"),
fullscreen: Some(true),
renderer: Some(RenderType::Forward),
..Default::default()
})
.default_systems()
.add_setup_system(create_scene)
.add_system(process_scene)
.add_system(get_material)
.run();
}
sourcepub fn default_systems(self) -> Self
pub fn default_systems(self) -> Self
Examples found in repository?
More examples
examples/pbr.rs (line 19)
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fn main() {
Despero::init(WindowBuilder {
title: Some("PBR Test"),
fullscreen: Some(true),
renderer: Some(RenderType::Forward),
..Default::default()
})
.default_systems()
.add_setup_system(create_scene)
.add_system(process_scene)
.add_system(get_material)
.run();
}
sourcepub fn run(self)
pub fn run(self)
Run main event loop
Examples found in repository?
More examples
examples/pbr.rs (line 26)
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fn main() {
Despero::init(WindowBuilder {
title: Some("PBR Test"),
fullscreen: Some(true),
renderer: Some(RenderType::Forward),
..Default::default()
})
.default_systems()
.add_setup_system(create_scene)
.add_system(process_scene)
.add_system(get_material)
.run();
}
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Despero
impl Send for Despero
impl !Sync for Despero
impl Unpin for Despero
impl !UnwindSafe for Despero
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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(where Trait: Downcast
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can
then be further downcast
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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§impl<T> Pointable for T
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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§fn to_subset(&self) -> Option<SS>
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Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
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The inclusion map: converts
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