Struct despero::Despero

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pub struct Despero { /* private fields */ }
Expand description

Main engine struct

Implementations§

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impl Despero

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pub fn init(window_builder: WindowBuilder) -> Despero

Initialize Despero application

Examples found in repository?
examples/serde.rs (line 26)
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fn main() {    
    Despero::init(WindowBuilder::default())
        .default_systems()
        .add_setup_system(setup)
        .add_system(gui_system)
        .run();
}
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examples/pbr.rs (lines 12-17)
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fn main() {
    Despero::init(WindowBuilder {
        title: Some("PBR Test"),
        fullscreen: Some(true),
        renderer: Some(RenderType::Forward),
        ..Default::default()
    })
    
        .default_systems()
        
        .add_setup_system(create_scene)
        .add_system(process_scene)

        .add_system(get_material)
        
        .run();
}
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pub fn add_system<Args, Ret, S>(self, system: S) -> Selfwhere S: 'static + System<Args, Ret> + Send,

Add cyclical system to schedule

Examples found in repository?
examples/serde.rs (line 29)
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fn main() {    
    Despero::init(WindowBuilder::default())
        .default_systems()
        .add_setup_system(setup)
        .add_system(gui_system)
        .run();
}
More examples
Hide additional examples
examples/pbr.rs (line 22)
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fn main() {
    Despero::init(WindowBuilder {
        title: Some("PBR Test"),
        fullscreen: Some(true),
        renderer: Some(RenderType::Forward),
        ..Default::default()
    })
    
        .default_systems()
        
        .add_setup_system(create_scene)
        .add_system(process_scene)

        .add_system(get_material)
        
        .run();
}
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pub fn add_setup_system<Args, Ret, S>(self, system: S) -> Selfwhere S: 'static + System<Args, Ret> + Send,

Add setup system to schedule

Examples found in repository?
examples/serde.rs (line 28)
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fn main() {    
    Despero::init(WindowBuilder::default())
        .default_systems()
        .add_setup_system(setup)
        .add_system(gui_system)
        .run();
}
More examples
Hide additional examples
examples/pbr.rs (line 21)
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fn main() {
    Despero::init(WindowBuilder {
        title: Some("PBR Test"),
        fullscreen: Some(true),
        renderer: Some(RenderType::Forward),
        ..Default::default()
    })
    
        .default_systems()
        
        .add_setup_system(create_scene)
        .add_system(process_scene)

        .add_system(get_material)
        
        .run();
}
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pub fn default_systems(self) -> Self

Examples found in repository?
examples/serde.rs (line 27)
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fn main() {    
    Despero::init(WindowBuilder::default())
        .default_systems()
        .add_setup_system(setup)
        .add_system(gui_system)
        .run();
}
More examples
Hide additional examples
examples/pbr.rs (line 19)
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fn main() {
    Despero::init(WindowBuilder {
        title: Some("PBR Test"),
        fullscreen: Some(true),
        renderer: Some(RenderType::Forward),
        ..Default::default()
    })
    
        .default_systems()
        
        .add_setup_system(create_scene)
        .add_system(process_scene)

        .add_system(get_material)
        
        .run();
}
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pub fn run(self)

Run main event loop

Examples found in repository?
examples/serde.rs (line 30)
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fn main() {    
    Despero::init(WindowBuilder::default())
        .default_systems()
        .add_setup_system(setup)
        .add_system(gui_system)
        .run();
}
More examples
Hide additional examples
examples/pbr.rs (line 26)
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fn main() {
    Despero::init(WindowBuilder {
        title: Some("PBR Test"),
        fullscreen: Some(true),
        renderer: Some(RenderType::Forward),
        ..Default::default()
    })
    
        .default_systems()
        
        .add_setup_system(create_scene)
        .add_system(process_scene)

        .add_system(get_material)
        
        .run();
}

Trait Implementations§

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impl Drop for Despero

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fn drop(&mut self)

Executes the destructor for this type. Read more

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