pub struct PhysicsHandler {
    pub render_pipeline: DebugRenderPipeline,
    pub physics_pipeline: PhysicsPipeline,
    pub gravity: Vector3<f32>,
    pub integration_parameters: IntegrationParameters,
    pub island_manager: IslandManager,
    pub broad_phase: BroadPhase,
    pub narrow_phase: NarrowPhase,
    pub impulse_joint_set: ImpulseJointSet,
    pub multibody_joint_set: MultibodyJointSet,
    pub ccd_solver: CCDSolver,
    pub physics_hooks: (),
    pub event_handler: (),
    /* private fields */
}
Expand description

Collection for physics simulations

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§render_pipeline: DebugRenderPipeline§physics_pipeline: PhysicsPipeline§gravity: Vector3<f32>§integration_parameters: IntegrationParameters§island_manager: IslandManager§broad_phase: BroadPhase§narrow_phase: NarrowPhase§impulse_joint_set: ImpulseJointSet§multibody_joint_set: MultibodyJointSet§ccd_solver: CCDSolver§physics_hooks: ()§event_handler: ()

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impl PhysicsHandler

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pub fn new() -> Self

Create new PhysicsHandler instance

It’s usually not necessary, as it’s part of the Despero application

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pub fn new_instance( &mut self, rigidbody: RigidBody, collider: Collider ) -> BodyHandle

Create new physical instance from RigidBody and Collider

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pub fn rigidbody(&self, handle: BodyHandle) -> DesperoResult<&RigidBody>

Get RigidBody from set

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pub fn collider(&self, handle: BodyHandle) -> DesperoResult<&Collider>

Get Collider from set

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pub fn rigidbody_mut( &mut self, handle: BodyHandle ) -> DesperoResult<&mut RigidBody>

Mutably get RigidBody from set

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pub fn collider_mut( &mut self, handle: BodyHandle ) -> DesperoResult<&mut Collider>

Mutably get Collider from set

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pub fn remove_instance( &mut self, handle: BodyHandle ) -> DesperoResult<(RigidBody, Collider)>

Destroy physical instance and return attached RigidBody and Collider as tuple

let (rigidbody, collider) = physics_handler.remove_instance(handle).unwrap();
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pub fn set_debug_renderer( &mut self, style: DebugRenderStyle, mode: DebugRenderMode )

Set physics debug rendering style and mode

Trait Implementations§

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impl Default for PhysicsHandler

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for PhysicsHandler

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PhysicsHandler

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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