Struct despero::ecs::event::EventHandler
source · pub struct EventHandler<E: Clone + Send + Sync> { /* private fields */ }
Implementations§
source§impl<E: Clone + Send + Sync> EventHandler<E>
impl<E: Clone + Send + Sync> EventHandler<E>
pub fn new() -> Self
pub fn send(&mut self, event: E)
sourcepub fn read(&self) -> Option<E>
pub fn read(&self) -> Option<E>
Examples found in repository?
examples/pbr.rs (line 97)
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fn process_scene(
camera_world: SubWorld<(&Camera, &mut CameraConfiguration, &mut Transform)>,
gui_events: Read<EventHandler<GuiContext>>,
time: Read<Time>,
){
if let Some(ctx) = gui_events.read() {
if let Some(current) = ctx.pointer_hover_pos() {
for (_, (_, mut conf, mut t)) in &mut camera_world.query::<(&Camera, &mut CameraConfiguration, &mut Transform)>(){
let (delta_x, delta_y) = {
if conf.latest_pos == Point2::origin() {
(0.0, 0.0)
} else {
(current.x - conf.latest_pos.x, current.y - conf.latest_pos.y)
}
};
conf.latest_pos = Point2::new(current.x, current.y);
let local_x = t.local_x();
let (tx, ty) = (conf.target_x.clone(), conf.target_y.clone());
conf.target_x += delta_y * 0.0005 * time.delta_time().as_millis() as f32;
conf.target_y -= delta_x * 0.0005 * time.delta_time().as_millis() as f32;
conf.target_x = conf.target_x.clamp(to_radian(conf.limit.0), to_radian(conf.limit.1));
t.rotation *=
UnitQuaternion::from_axis_angle(&local_x, conf.target_x - tx) *
UnitQuaternion::from_axis_angle(&Vector3::y_axis(), conf.target_y - ty);
}
}
}
}
More examples
examples/serde.rs (line 73)
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fn gui_system(
gui_events: Read<EventHandler<GuiContext>>,
world: Read<World>,
mut cmd: Write<CommandBuffer>,
mut asset_manager: Write<AssetManager>,
model_world: SubWorld<Without<&mut Transform, &Camera>>,
scene_world: SubWorld<(&u32, &Transform)>,
){
for (_, mut t) in &mut model_world.query::<Without<&mut Transform, &Camera>>(){
t.rotation *= UnitQuaternion::from_axis_angle(&Unit::new_normalize(Vector3::new(1.0, 1.0, 1.0)), to_radian(1.0));
}
if let Some(ctx) = gui_events.read() {
gui::SidePanel::left("my_panel").show(&ctx, |ui| {
ui.label("World (de-)serialization test");
let mut ws = WorldSaver::new();
if ui.button("Save world").clicked() {
match ws.save("assets/world.ron", &world) {
Ok(()) => info!("World saved!"),
Err(e) => error!("World not saved: {:?}", e),
};
}
if ui.button("Load world").clicked() {
cmd.write(move |world: &mut World| {
match ws.load("assets/world.ron", world) {
Ok(()) => info!("World loaded!"),
Err(e) => error!("World not loaded: {:?}", e),
}
})
}
ui.separator();
ui.label("Serializable scene structure:");
if ui.button("Save scene to file").clicked() {
let scene = Scene {
assets: AssetManager::default(),
entities: vec![
SerializableEntity {
components: vec![
Arc::new(16u32),
Arc::new(Transform::default())
],
},
],
};
scene.save("assets/my_scene.ron").expect("Cannot save the scene");
}
if ui.button("Load scene from file").clicked() {
let scene = Scene::load("assets/my_scene.ron").expect("Cannot load the scene");
cmd.spawn_scene(scene, &mut asset_manager);
}
ui.separator();
for (_, (_, _)) in &mut scene_world.query::<(&u32, &Transform)>(){
ui.label("Scene successfully loaded!");
}
});
}
}
pub fn clear(&mut self)
Auto Trait Implementations§
impl<E> RefUnwindSafe for EventHandler<E>where E: RefUnwindSafe,
impl<E> Send for EventHandler<E>
impl<E> Sync for EventHandler<E>
impl<E> Unpin for EventHandler<E>where E: Unpin,
impl<E> UnwindSafe for EventHandler<E>where E: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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