Struct Button

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pub struct Button { /* private fields */ }

Trait Implementations§

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impl Component for Button

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type Message = Msg

Messages are used to make Components dynamic and interactive. Simple Component’s can declare their Message type to be (). Complex Component’s commonly use an enum to declare multiple Message types.
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type Properties = Props

Properties are the inputs to a Component and should not mutated within a Component. They are passed to a Component using a JSX-style syntax. Read more
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fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self

Components are created with their properties as well as a ComponentLink which can be used to send messages and create callbacks for triggering updates.
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fn update(&mut self, msg: Self::Message) -> ShouldRender

Components handle messages in their update method and commonly use this method to update their state and (optionally) re-render themselves.
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fn change(&mut self, props: Self::Properties) -> ShouldRender

When the parent of a Component is re-rendered, it will either be re-created or receive new properties in the change lifecycle method. Component’s can choose to re-render if the new properties are different than the previously received properties. Most Component’s will use props with a PartialEq impl and will be implemented like this: Read more
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fn view(&self) -> Html

Components define their visual layout using a JSX-style syntax through the use of the html! procedural macro. The full guide to using the macro can be found in Yew’s documentation.
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fn rendered(&mut self, _first_render: bool)

The rendered method is called after each time a Component is rendered but before the browser updates the page. Read more
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fn destroy(&mut self)

The destroy method is called right before a Component is unmounted.

Auto Trait Implementations§

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impl Freeze for Button

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impl !RefUnwindSafe for Button

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impl !Send for Button

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impl !Sync for Button

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impl Unpin for Button

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impl !UnwindSafe for Button

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<COMP> Renderable for COMP
where COMP: Component,

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fn render(&self) -> VNode

Called by rendering loop.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> Any for T
where T: Any,