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TimedGate

Struct TimedGate 

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pub struct TimedGate {
    pub id: TimedGateId,
    pub gate: AnchorId,
    pub open_ticks: u32,
    pub closed_ticks: u32,
    pub phase: u32,
    pub crush: bool,
    pub disarm: Option<TimedGateDisarm>,
}
Expand description

A stage-5 timed gate (spec-0016 §4): a gate region driven by a deterministic open/close clock, so passage is a timing read rather than a permanent state.

The proof is deliberately NOT all-phase passability — a gate that punishes bad timing is the entire point. What the compiler requires is that the gate is readable: the set of entry phases from which a walking player clears the span before it shuts must cover ≥ 20% of the cycle (DW0378). Below that it is a coin flip, not a skill, and no amount of learning the level makes it fair.

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§id: TimedGateId

Unique timed-gate id (timed-gate/<kebab>).

§gate: AnchorId

The gate anchor the clock drives. Its prefab metadata must declare a fill block (DW0343), the same requirement close-gate and shortcut have.

§open_ticks: u32

Ticks the gate stays OPEN each cycle (> 0).

§closed_ticks: u32

Ticks the gate stays CLOSED each cycle (> 0).

§phase: u32

Ticks after world init before the first open window begins (default 0) — how two gates in the same room are put out of step with each other. Must be less than the full cycle.

§crush: bool

Whether the gate kills a player caught inside its region when it shuts (spec-0016 §4 addendum). A portcullis that merely shoves you aside teaches nothing; mistiming the crossing is supposed to be a death you learn from, which is the whole point of §4’s ≥20%-of-cycle window proof — the window is fair, so the penalty can be absolute.

This is a real judgement issued by command on the closing tick, not suffocation: vanilla’s in-wall damage is slow, gear-dependent and escapable, so it would make the portcullis a suggestion. damage at the closing edge is exact and unarguable.

Defaults to false, so every campaign authored before this field existed compiles byte-identically; a delve opts its portcullis in.

§disarm: Option<TimedGateDisarm>

Optional disarm affordance (souls dossier §5.2): the third rung of the hazard ladder — readable, avoidable, and finally disable-able. The real games’ best timed hazards can be removed for good (Smouldering Lake’s ballista, the Fringefolk chariot); a clock the party can only ever dance with is one rung short of the vocabulary.

Interacting with the affordance suppresses the clock permanently, with the gate resting OPEN — a jammed portcullis stays up. Permanence is structural exactly as a shortcut’s is: no emitted function ever re-arms the clock, and DW0389 refuses a campaign that spells a re-seal.

Defaults to absent, so every campaign authored before this field existed compiles byte-identically; a delve opts its portcullis in.

Trait Implementations§

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impl Clone for TimedGate

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TimedGate

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TimedGate

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for TimedGate

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl PartialEq for TimedGate

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for TimedGate

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for TimedGate

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.