Skip to main content

LoadedId

Enum LoadedId 

Source
pub enum LoadedId<'a> {
    AsWritten,
    Renamed {
        to: &'a str,
        valid_through: i32,
    },
    Unresolved,
}
Expand description

Where a written block id ends up once the game has datafixed a file that declares data_version — the question an allowlist, a palette screen or a render surface has to ask before it judges a NAME.

Variants§

§

AsWritten

The pin holds this id as written. Also the answer for a non-minecraft: namespace, which is a datapack’s own block and none of this registry’s business.

§

Renamed

The pin does not have the id, and a derived rename reaches it from this file’s DataVersion: the game loads to.

Fields

§to: &'a str

The id the pin will hold.

§valid_through: i32

The bound the resolution turned on.

§

Unresolved

The pin does not have the id and no rename in the vendored table reaches it from this DataVersion. Not a claim that the game loads nothing — a claim that this repo cannot say what it loads, which is why every caller treats it as the id as written and refuses rather than passes.

Trait Implementations§

Source§

impl<'a> Clone for LoadedId<'a>

Source§

fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<'a> Debug for LoadedId<'a>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'a> Eq for LoadedId<'a>

Source§

impl<'a> PartialEq for LoadedId<'a>

Source§

fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl<'a> StructuralPartialEq for LoadedId<'a>

Auto Trait Implementations§

§

impl<'a> Freeze for LoadedId<'a>

§

impl<'a> RefUnwindSafe for LoadedId<'a>

§

impl<'a> Send for LoadedId<'a>

§

impl<'a> Sync for LoadedId<'a>

§

impl<'a> Unpin for LoadedId<'a>

§

impl<'a> UnsafeUnpin for LoadedId<'a>

§

impl<'a> UnwindSafe for LoadedId<'a>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> DynClone for T
where T: Clone,

Source§

fn __clone_box(&self, _: Private) -> *mut ()

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.