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Loop

Struct Loop 

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pub struct Loop {
    pub id: LoopId,
    pub region: StealthZone,
    pub to: Mark,
    pub requires_flags: Vec<FlagId>,
    pub forbids_flags: Vec<FlagId>,
    pub requires_state: Vec<StateCompare>,
    pub counts: Option<StateId>,
    pub on_cross: Vec<QuestEffect>,
}
Expand description

A stage-5 loop (spec-0086): a slab a body crosses and is returned from, by a whole-block offset, to an earlier section that looks exactly the same — its position inside the cell, its facing and its velocity all kept.

§It is a region with a standing property

A loop acts on whatever body enters a volume, every tick, the way a LethalVolume does; nothing completes and nobody is addressed. So it is declared beside the lethal volume, with the same region type (StealthZone, resolved through the one Plan::zone_box), and not as a trigger with a relative teleport in it: the seamlessness proof is a property of the region-plus-offset pair, which a compiler would otherwise have to recognise by pattern-matching a trigger’s effect list.

§The offset is derived, never typed

to is a Mark naming where the slab’s own anchor cell lands, so the offset is cell(to) − cell(region.anchor) — a whole-block vector by construction, and a judgement about the world (the fourth bay’s anchor lands on the second’s) rather than a vector the compiler could compute.

§The gate is the release

The loop holds while its gate is open and stands down while it is shut, read against the party: flags are campaign state, and a requires_state term must name a party datum (DW0949). A loop with no gate term holds forever and is refused at the document (DW0949).

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§id: LoopId

Unique loop id (loop/<kebab>).

§region: StealthZone

The slab a body crosses: an anchor-centred box (anchor ± extent), one axis of which is the crossing axis. The existing zone type, for the reason LethalVolume::region gives.

§to: Mark

Where the slab’s own anchor cell lands: the loop’s offset is cell(to) − cell(region.anchor). Lies inside its anchor’s piece (DW0897).

§requires_flags: Vec<FlagId>

Flags that must all be set for the loop to hold.

§forbids_flags: Vec<FlagId>

Flags any one of which stands the loop down — forbids_flags: [flag/the-bell-found] is a loop that ends the moment the bell is found.

§requires_state: Vec<StateCompare>

Numeric gate terms: every comparison must hold for the loop to hold. Each names a party-scoped datum (DW0949). The third field of the one gate, carried by every gate consumer.

§counts: Option<StateId>

A party-scoped datum the loop raises by one on every move, before on_cross runs — the counter a crossing-counted release reads.

§on_cross: Vec<QuestEffect>

The dungeon’s answer to a move: effects run on every move, after the body is moved and the count raised, from the server command source (no acting player). Each effect’s own when keys a write to a count. A teleport here is refused (DW0949).

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impl Loop

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pub fn gate(&self) -> Gate<'_>

This loop’s whole gate, as one value (spec-0086): the loop holds while it is open and stands down while it is shut.

Trait Implementations§

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impl Clone for Loop

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Loop

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Loop

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for Loop

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl PartialEq for Loop

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Loop

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Loop

Auto Trait Implementations§

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impl Freeze for Loop

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impl RefUnwindSafe for Loop

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impl Send for Loop

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impl Sync for Loop

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impl Unpin for Loop

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impl UnsafeUnpin for Loop

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impl UnwindSafe for Loop

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.