pub struct StrikeStep {
pub windup: String,
pub hold: u32,
pub strike: String,
pub ticks_per_frame: Option<u32>,
pub lock: Option<StrikeLock>,
pub on_land: Vec<QuestEffect>,
}Expand description
One step of a strike pattern: wind up, hold, strike, land.
How long the wind-up is and how hard the blow lands are the creator’s judgement, by spec-0016’s standing ruling: no telegraph rule and no one-shot rule.
Fields§
§windup: StringThe clip played first.
hold: u32Ticks the windup’s last frame is held before the strike clip starts.
strike: StringThe clip the blow is.
ticks_per_frame: Option<u32>The step’s pace: the keyframe cadence, in ticks per frame (1–20, the
rig’s own bounds), its wind-up and strike clips play at. Absent: each
clip’s own. The wind-up lasts 1 + (frames - 1) × cadence ticks, then
hold; the blow lands one cadence after the strike’s last frame.
lock: Option<StrikeLock>A lock (spec-0094): at the start of the wind-up the step picks one
player in lock.within by lock.pick, reads the cell their feet stand
in, turns the assembly to it and strikes it with whichever of strike
and lock.reaches the compiler proved comes down there. The blow’s area
is then the cells that clip comes down on, derived by the compiler: a
damage-players in a locked step declares no in (DW0969). Absent:
the blow lands where its on_land boxes say.
on_land: Vec<QuestEffect>Effects run, with no acting player, on the tick a client has drawn the strike clip’s last frame whole (one cadence after it is applied). A step with none is a feint.
Trait Implementations§
Source§impl Clone for StrikeStep
impl Clone for StrikeStep
Source§impl Debug for StrikeStep
impl Debug for StrikeStep
Source§impl<'de> Deserialize<'de> for StrikeStep
impl<'de> Deserialize<'de> for StrikeStep
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl JsonSchema for StrikeStep
impl JsonSchema for StrikeStep
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
$ref keyword. Read more