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StateDecl

Struct StateDecl 

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pub struct StateDecl {
    pub id: StateId,
    pub scope: StateScope,
    pub initial: i32,
    pub note: Option<String>,
    pub name: Option<String>,
}
Expand description

One declared runtime datum (DSL v0.10, spec-0031): a named, scoped, integer-valued counter.

This is what FlagId is not. A flag is boolean, party-wide and monotonic — no verb clears one — which is exactly right for “this has happened” and useless for a balance, a floor number, or “a ride is in progress”. A datum clears, counts down as well as up, and states its scope.

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§id: StateId

Unique datum id (state/<kebab>).

§scope: StateScope

Who holds the value. Required — see StateScope.

§initial: i32

The value the datum starts at, and the value clear-state returns it to. Defaults to 0.

One field rather than a separate initial and cleared: “the value this datum has when nothing has happened to it yet” is one fact, and two fields would let a campaign declare a datum that can never be returned to its own starting state.

§note: Option<String>

Free prose: what this datum means. Never machine-checked, never shown to a player — the forcing function that makes an author say what the number is, the same role cast[].doing plays.

§name: Option<String>

The player-visible name of this datum (DSL v0.10, spec-0032).

A named datum is a currency. There is no separate currencies section and there deliberately is not: a purse is a runtime datum that the player can see, and “the player can see it” is a property of the datum, not a different object class. A second struct carrying id + scope + initial + name would be a private copy of this one, which is the defect CLAUDE.md names second.

Present ⇒ every set-state / add-state / clear-state on this datum also states the new balance to whoever holds it, on the action bar, as <name>: <value> with the value carried by vanilla’s own score component. Absent ⇒ the datum is silent bookkeeping and emission is exactly what it was.

Player-visible, so it is inventoried under state.<id>.name and translated like any other authored line.

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impl Clone for StateDecl

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fn clone(&self) -> StateDecl

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StateDecl

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StateDecl

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for StateDecl

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl PartialEq for StateDecl

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fn eq(&self, other: &StateDecl) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for StateDecl

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for StateDecl

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.