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DefaultHookEngine

Struct DefaultHookEngine 

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pub struct DefaultHookEngine { /* private fields */ }
Expand description

Default hook engine: serial dispatch following the pipeline semantics.

  • Uses ArcSwap to hold a HandlerTable; Self::reload enables full hot-swap
  • fire internally filters by matcher → serial await, each handler sees the event after all prior patches have been applied
  • Timeout, panic, or error in a single handler is downgraded per the degradation table

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impl DefaultHookEngine

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pub fn new() -> Self

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pub fn reload(&self, table: HandlerTable)

Atomically replace the entire handler table with a new one; used for runtime hot-reloading.

The old table is automatically reclaimed by Arc once all in-flight fire/observe calls finish.

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impl Default for DefaultHookEngine

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HookEngine for DefaultHookEngine

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fn dispatch<'a>( &'a self, step: &'a mut dyn HookStep, ctx: HookCtx<'a>, ) -> BoxFuture<'a, HookControl>

Default implementation returns step::HookControl::Proceed (no intervention); NoopHookEngine uses this directly. DefaultHookEngine overrides it for real dispatch.

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