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ThreadManager

Struct ThreadManager 

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pub struct ThreadManager { /* private fields */ }

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impl ThreadManager

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pub fn new(store: StateStore) -> Self

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pub fn state_store(&self) -> &StateStore

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pub fn spawn_thread_with_history( &mut self, model_provider: String, cwd: PathBuf, initial_history: InitialHistory, persist_extended_history: bool, ) -> Result<NewThread>

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pub fn resume_thread_with_history( &mut self, params: &ThreadResumeParams, fallback_cwd: &Path, model_provider: String, ) -> Result<Option<NewThread>>

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pub fn fork_thread( &mut self, params: &ThreadForkParams, fallback_cwd: &Path, ) -> Result<Option<NewThread>>

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pub fn list_threads(&self, params: &ThreadListParams) -> Result<Vec<Thread>>

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pub fn read_thread(&self, params: &ThreadReadParams) -> Result<Option<Thread>>

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pub fn set_thread_name( &mut self, params: &ThreadSetNameParams, ) -> Result<Option<Thread>>

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pub fn archive_thread(&mut self, thread_id: &str) -> Result<()>

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pub fn unarchive_thread(&mut self, thread_id: &str) -> Result<()>

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pub fn touch_message(&mut self, thread_id: &str, input: &str) -> Result<()>

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