pub struct Effects {
pub outer_shadow: Option<Shadow>,
pub inner_shadow: Option<Shadow>,
pub glow: Option<Glow>,
pub soft_edge: Option<f64>,
pub reflection: Option<Reflection>,
pub bevel: Option<String>,
pub raw3d: Option<String>,
pub fill_overlay: Option<FillOverlay>,
}Fields§
§outer_shadow: Option<Shadow>§inner_shadow: Option<Shadow>§glow: Option<Glow>§soft_edge: Option<f64>Soft edges radius in points.
reflection: Option<Reflection>§bevel: Option<String>Bevel preset name for 3-D format (rendered as an approximation).
raw3d: Option<String>Unmodelled 3-D XML kept for round-trip (scene3d, sp3d).
fill_overlay: Option<FillOverlay>a:fillOverlay: a fill blended over the shape’s fill (blend: over, mult, screen,
darken, lighten). Only solid and gradient overlays are kept.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Effects
impl<'de> Deserialize<'de> for Effects
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Effects
Auto Trait Implementations§
impl Freeze for Effects
impl RefUnwindSafe for Effects
impl Send for Effects
impl Sync for Effects
impl Unpin for Effects
impl UnsafeUnpin for Effects
impl UnwindSafe for Effects
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more