pub struct MaterializedState {
pub nodes: HashMap<String, MaterializedNode>,
pub edges: HashMap<String, MaterializedEdge>,
pub deleted_nodes: HashSet<String>,
pub deleted_edges: HashSet<String>,
}Expand description
Materialized state from replaying events This is an in-memory representation before writing to the database
Fields§
§nodes: HashMap<String, MaterializedNode>Nodes indexed by change_id
edges: HashMap<String, MaterializedEdge>Edges indexed by edge_id
deleted_nodes: HashSet<String>Deleted node change_ids (tombstones)
deleted_edges: HashSet<String>Deleted edge_ids (tombstones)
Implementations§
Source§impl MaterializedState
impl MaterializedState
Sourcepub fn from_checkpoint(checkpoint: &Checkpoint) -> Self
pub fn from_checkpoint(checkpoint: &Checkpoint) -> Self
Create from a checkpoint
Trait Implementations§
Source§impl Debug for MaterializedState
impl Debug for MaterializedState
Source§impl Default for MaterializedState
impl Default for MaterializedState
Source§fn default() -> MaterializedState
fn default() -> MaterializedState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MaterializedState
impl RefUnwindSafe for MaterializedState
impl Send for MaterializedState
impl Sync for MaterializedState
impl Unpin for MaterializedState
impl UnsafeUnpin for MaterializedState
impl UnwindSafe for MaterializedState
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