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Variable

Struct Variable 

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pub struct Variable {
    pub name: String,
    pub value: String,
    pub var_type: Option<String>,
    pub presentation_hint: Option<VariablePresentationHint>,
    pub evaluate_name: Option<String>,
    pub variables_reference: i32,
    pub named_variables: Option<i32>,
    pub indexed_variables: Option<i32>,
    pub memory_reference: Option<String>,
}

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§name: String

The variable’s name.

§value: String

The variable’s value. This can be a multi-line text, e.g. for a function the body of a function. For structured variables (which do not have a simple value), it is recommended to provide a one line representation of the structured object. This helps to identify the structured object in the collapsed state when its children are not yet visible. An empty String can be used if no value should be shown in the UI.

§var_type: Option<String>

The type of the variable’s value. Typically shown in the UI when hovering over the value. This attribute should only be returned by a debug adapter if the client has passed the value true for the ‘supportsVariableType’ capability of the ‘initialize’ request.

§presentation_hint: Option<VariablePresentationHint>

Properties of a variable that can be used to determine how to render the variable in the UI.

§evaluate_name: Option<String>

Optional evaluatable name of this variable which can be passed to the ‘EvaluateRequest’ to fetch the variable’s value.

§variables_reference: i32

If variablesReference is > 0, the variable is structured and its children can be retrieved by passing variablesReference to the VariablesRequest.

§named_variables: Option<i32>

The number of named child variables. The client can use this optional information to present the children in a paged UI and fetch them in chunks.

§indexed_variables: Option<i32>

The number of indexed child variables. The client can use this optional information to present the children in a paged UI and fetch them in chunks.

§memory_reference: Option<String>

Optional memory reference for the variable if the variable represents executable code, such as a function pointer. This attribute is only required if the client has passed the value true for the ‘supportsMemoryReferences’ capability of the ‘initialize’ request.

Trait Implementations§

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impl Clone for Variable

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Variable

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Variable

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for Variable

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impl PartialEq for Variable

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Variable

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Variable

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.