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EditorConfig

Struct EditorConfig 

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pub struct EditorConfig { /* private fields */ }
Expand description

Configuration used when creating an editor context.

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impl EditorConfig

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pub fn new() -> Self

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pub fn settings_file(self, path: impl AsRef<str>) -> Result<Self, NulError>

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pub fn no_settings_file(self) -> Self

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pub fn settings_handler(self, handler: impl SettingsHandler + 'static) -> Self

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pub fn canvas_size_mode(self, mode: CanvasSizeMode) -> Self

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pub fn custom_zoom_levels(self, levels: impl Into<Vec<f32>>) -> Self

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pub fn drag_button(self, button: MouseButton) -> Self

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pub fn select_button(self, button: MouseButton) -> Self

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pub fn navigate_button(self, button: MouseButton) -> Self

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pub fn context_menu_button(self, button: MouseButton) -> Self

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pub unsafe fn drag_button_index_unchecked(self, index: i32) -> Self

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pub unsafe fn select_button_index_unchecked(self, index: i32) -> Self

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pub unsafe fn navigate_button_index_unchecked(self, index: i32) -> Self

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pub unsafe fn context_menu_button_index_unchecked(self, index: i32) -> Self

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pub fn smooth_zoom(self, enabled: bool, power: f32) -> Self

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pub fn snapshot(&self) -> EditorConfigSnapshot

Trait Implementations§

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impl Default for EditorConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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