Scatter3D

Struct Scatter3D 

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pub struct Scatter3D<'a> {
    pub label: &'a str,
    pub xs_f32: Option<&'a [f32]>,
    pub ys_f32: Option<&'a [f32]>,
    pub zs_f32: Option<&'a [f32]>,
    pub xs_f64: Option<&'a [f64]>,
    pub ys_f64: Option<&'a [f64]>,
    pub zs_f64: Option<&'a [f64]>,
    pub flags: Scatter3DFlags,
    pub offset: i32,
    pub stride: i32,
}

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§label: &'a str§xs_f32: Option<&'a [f32]>§ys_f32: Option<&'a [f32]>§zs_f32: Option<&'a [f32]>§xs_f64: Option<&'a [f64]>§ys_f64: Option<&'a [f64]>§zs_f64: Option<&'a [f64]>§flags: Scatter3DFlags§offset: i32§stride: i32

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impl<'a> Scatter3D<'a>

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pub fn f32(label: &'a str, xs: &'a [f32], ys: &'a [f32], zs: &'a [f32]) -> Self

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pub fn f64(label: &'a str, xs: &'a [f64], ys: &'a [f64], zs: &'a [f64]) -> Self

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pub fn flags(self, flags: Scatter3DFlags) -> Self

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pub fn offset(self, o: i32) -> Self

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pub fn stride(self, s: i32) -> Self

Trait Implementations§

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impl<'a> Plot3D for Scatter3D<'a>

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fn label(&self) -> &str

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fn try_plot(&self, ui: &Plot3DUi<'_>) -> Result<(), Plot3DError>

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fn plot(&self, ui: &Plot3DUi<'_>)

Auto Trait Implementations§

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impl<'a> Freeze for Scatter3D<'a>

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impl<'a> RefUnwindSafe for Scatter3D<'a>

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impl<'a> Send for Scatter3D<'a>

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impl<'a> Sync for Scatter3D<'a>

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impl<'a> Unpin for Scatter3D<'a>

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impl<'a> UnwindSafe for Scatter3D<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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type Error = <U as TryFrom<T>>::Error

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