Mesh3D

Struct Mesh3D 

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pub struct Mesh3D<'a> {
    pub label: &'a str,
    pub vertices: &'a [[f32; 3]],
    pub indices: &'a [u32],
    pub flags: Mesh3DFlags,
}

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§label: &'a str§vertices: &'a [[f32; 3]]§indices: &'a [u32]§flags: Mesh3DFlags

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impl<'a> Mesh3D<'a>

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pub fn new(label: &'a str, vertices: &'a [[f32; 3]], indices: &'a [u32]) -> Self

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pub fn flags(self, flags: Mesh3DFlags) -> Self

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impl<'a> Plot3D for Mesh3D<'a>

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fn label(&self) -> &str

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fn try_plot(&self, ui: &Plot3DUi<'_>) -> Result<(), Plot3DError>

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fn plot(&self, ui: &Plot3DUi<'_>)

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impl<'a> Freeze for Mesh3D<'a>

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impl<'a> RefUnwindSafe for Mesh3D<'a>

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impl<'a> Send for Mesh3D<'a>

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impl<'a> Sync for Mesh3D<'a>

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impl<'a> Unpin for Mesh3D<'a>

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impl<'a> UnwindSafe for Mesh3D<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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