pub struct Mesh3D<'a> {
pub label: &'a str,
pub vertices: &'a [[f32; 3]],
pub indices: &'a [u32],
pub flags: Mesh3DFlags,
}Fields§
§label: &'a str§vertices: &'a [[f32; 3]]§indices: &'a [u32]§flags: Mesh3DFlagsImplementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Mesh3D<'a>
impl<'a> RefUnwindSafe for Mesh3D<'a>
impl<'a> Send for Mesh3D<'a>
impl<'a> Sync for Mesh3D<'a>
impl<'a> Unpin for Mesh3D<'a>
impl<'a> UnwindSafe for Mesh3D<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more