Image3DByAxes

Struct Image3DByAxes 

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pub struct Image3DByAxes<'a, T: Into<TextureRef> + Copy> {
    pub label: &'a str,
    pub tex: T,
    pub center: [f32; 3],
    pub axis_u: [f32; 3],
    pub axis_v: [f32; 3],
    pub uv0: [f32; 2],
    pub uv1: [f32; 2],
    pub tint: [f32; 4],
    pub flags: Image3DFlags,
}

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§label: &'a str§tex: T§center: [f32; 3]§axis_u: [f32; 3]§axis_v: [f32; 3]§uv0: [f32; 2]§uv1: [f32; 2]§tint: [f32; 4]§flags: Image3DFlags

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impl<'a, T: Into<TextureRef> + Copy> Image3DByAxes<'a, T>

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pub fn new( label: &'a str, tex: T, center: [f32; 3], axis_u: [f32; 3], axis_v: [f32; 3], ) -> Self

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pub fn uv(self, uv0: [f32; 2], uv1: [f32; 2]) -> Self

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pub fn tint(self, col: [f32; 4]) -> Self

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pub fn flags(self, flags: Image3DFlags) -> Self

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pub fn alpha(self, a: f32) -> Self

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pub fn uv_rect(self, u0: f32, v0: f32, u1: f32, v1: f32) -> Self

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pub fn flip_v(self) -> Self

Trait Implementations§

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impl<'a, T: Into<TextureRef> + Copy> Plot3D for Image3DByAxes<'a, T>

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fn label(&self) -> &str

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fn try_plot(&self, ui: &Plot3DUi<'_>) -> Result<(), Plot3DError>

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fn plot(&self, ui: &Plot3DUi<'_>)

Auto Trait Implementations§

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impl<'a, T> Freeze for Image3DByAxes<'a, T>
where T: Freeze,

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impl<'a, T> RefUnwindSafe for Image3DByAxes<'a, T>
where T: RefUnwindSafe,

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impl<'a, T> Send for Image3DByAxes<'a, T>
where T: Send,

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impl<'a, T> Sync for Image3DByAxes<'a, T>
where T: Sync,

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impl<'a, T> Unpin for Image3DByAxes<'a, T>
where T: Unpin,

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impl<'a, T> UnwindSafe for Image3DByAxes<'a, T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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where T: ?Sized,

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type Error = <U as TryFrom<T>>::Error

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