ImGuiInputEvent__bindgen_ty_1

Struct ImGuiInputEvent__bindgen_ty_1 

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#[repr(C)]
pub struct ImGuiInputEvent__bindgen_ty_1 { pub MousePos: __BindgenUnionField<ImGuiInputEventMousePos>, pub MouseWheel: __BindgenUnionField<ImGuiInputEventMouseWheel>, pub MouseButton: __BindgenUnionField<ImGuiInputEventMouseButton>, pub MouseViewport: __BindgenUnionField<ImGuiInputEventMouseViewport>, pub Key: __BindgenUnionField<ImGuiInputEventKey>, pub Text: __BindgenUnionField<ImGuiInputEventText>, pub AppFocused: __BindgenUnionField<ImGuiInputEventAppFocused>, pub bindgen_union_field: [u32; 3], }

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§MousePos: __BindgenUnionField<ImGuiInputEventMousePos>§MouseWheel: __BindgenUnionField<ImGuiInputEventMouseWheel>§MouseButton: __BindgenUnionField<ImGuiInputEventMouseButton>§MouseViewport: __BindgenUnionField<ImGuiInputEventMouseViewport>§Key: __BindgenUnionField<ImGuiInputEventKey>§Text: __BindgenUnionField<ImGuiInputEventText>§AppFocused: __BindgenUnionField<ImGuiInputEventAppFocused>§bindgen_union_field: [u32; 3]

Trait Implementations§

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impl Default for ImGuiInputEvent__bindgen_ty_1

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fn default() -> Self

Returns the “default value” for a type. Read more

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