#[repr(C)]pub struct ImGuiMultiSelectState {
pub Window: *mut ImGuiWindow,
pub ID: ImGuiID,
pub LastFrameActive: c_int,
pub LastSelectionSize: c_int,
pub RangeSelected: ImS8,
pub NavIdSelected: ImS8,
pub RangeSrcItem: ImGuiSelectionUserData,
pub NavIdItem: ImGuiSelectionUserData,
}Fields§
§Window: *mut ImGuiWindow§ID: ImGuiID§LastFrameActive: c_int§LastSelectionSize: c_int§RangeSelected: ImS8§RangeSrcItem: ImGuiSelectionUserDataTrait Implementations§
Auto Trait Implementations§
impl Freeze for ImGuiMultiSelectState
impl RefUnwindSafe for ImGuiMultiSelectState
impl !Send for ImGuiMultiSelectState
impl !Sync for ImGuiMultiSelectState
impl Unpin for ImGuiMultiSelectState
impl UnwindSafe for ImGuiMultiSelectState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more