ImPlotLegend

Struct ImPlotLegend 

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#[repr(C)]
pub struct ImPlotLegend { pub Flags: ImPlotLegendFlags, pub PreviousFlags: ImPlotLegendFlags, pub Location: ImPlotLocation, pub PreviousLocation: ImPlotLocation, pub Scroll: ImVec2, pub Indices: ImVector_int, pub Labels: ImGuiTextBuffer, pub Rect: ImRect, pub RectClamped: ImRect, pub Hovered: bool, pub Held: bool, pub CanGoInside: bool, }

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§Flags: ImPlotLegendFlags§PreviousFlags: ImPlotLegendFlags§Location: ImPlotLocation§PreviousLocation: ImPlotLocation§Scroll: ImVec2§Indices: ImVector_int§Labels: ImGuiTextBuffer§Rect: ImRect§RectClamped: ImRect§Hovered: bool§Held: bool§CanGoInside: bool

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impl Default for ImPlotLegend

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fn default() -> Self

Returns the “default value” for a type. Read more

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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