#[repr(C)]pub struct ImPlotLegend {
pub Flags: ImPlotLegendFlags,
pub PreviousFlags: ImPlotLegendFlags,
pub Location: ImPlotLocation,
pub PreviousLocation: ImPlotLocation,
pub Scroll: ImVec2,
pub Indices: ImVector_int,
pub Labels: ImGuiTextBuffer,
pub Rect: ImRect,
pub RectClamped: ImRect,
pub Hovered: bool,
pub Held: bool,
pub CanGoInside: bool,
}Fields§
§Flags: ImPlotLegendFlags§PreviousFlags: ImPlotLegendFlags§Location: ImPlotLocation§PreviousLocation: ImPlotLocation§Scroll: ImVec2§Indices: ImVector_int§Labels: ImGuiTextBuffer§Rect: ImRect§RectClamped: ImRect§Hovered: bool§Held: bool§CanGoInside: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for ImPlotLegend
impl RefUnwindSafe for ImPlotLegend
impl !Send for ImPlotLegend
impl !Sync for ImPlotLegend
impl Unpin for ImPlotLegend
impl UnwindSafe for ImPlotLegend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more