UiBuffer

Struct UiBuffer 

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pub struct UiBuffer {
    pub buffer: Vec<u8>,
    pub max_len: usize,
}
Expand description

Internal buffer for UI string operations

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§buffer: Vec<u8>§max_len: usize

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impl UiBuffer

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pub const fn new(max_len: usize) -> Self

Creates a new buffer with the specified capacity

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pub fn scratch_txt(&mut self, txt: impl AsRef<str>) -> *const c_char

Internal method to push a single text to our scratch buffer.

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pub fn scratch_txt_opt(&mut self, txt: Option<impl AsRef<str>>) -> *const c_char

Internal method to push an option text to our scratch buffer.

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pub fn scratch_txt_two( &mut self, txt_0: impl AsRef<str>, txt_1: impl AsRef<str>, ) -> (*const c_char, *const c_char)

Helper method, same as Self::scratch_txt but for two strings

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pub fn scratch_txt_with_opt( &mut self, txt_0: impl AsRef<str>, txt_1: Option<impl AsRef<str>>, ) -> (*const c_char, *const c_char)

Helper method, same as Self::scratch_txt but with one optional value

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pub fn refresh_buffer(&mut self)

Attempts to clear the buffer if it’s over the maximum length allowed. This is to prevent us from making a giant vec over time.

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pub unsafe fn offset(&self, pos: usize) -> *const c_char

Given a position, gives an offset from the start of the scratch buffer.

§Safety

This can return a pointer to undefined data if given a pos >= self.buffer.len(). This is marked as unsafe to reflect that.

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pub fn push(&mut self, txt: impl AsRef<str>) -> usize

Pushes a new scratch sheet text and return the byte index where the sub-string starts.

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impl Debug for UiBuffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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