OwnedDrawData

Struct OwnedDrawData 

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pub struct OwnedDrawData { /* private fields */ }
Expand description

A container for a heap-allocated deep copy of a DrawData struct.

Notes on thread-safety:

  • This type intentionally does NOT implement Send/Sync because it currently retains a pointer to the engine-managed textures list (ImVector<ImTextureData*>) instead of deep-copying it. That list can be mutated by the UI thread across frames.
  • You may move vertices/indices to another thread by extracting them into your own buffers or by implementing a custom deep copy which snapshots the textures list as well.

The underlying copy is released when this struct is dropped.

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impl OwnedDrawData

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pub fn draw_data(&self) -> Option<&DrawData>

If this struct contains a DrawData object, then this function returns a reference to it.

Otherwise, this struct is empty and so this function returns None.

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impl Default for OwnedDrawData

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fn default() -> Self

The default OwnedDrawData struct is empty.

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impl Drop for OwnedDrawData

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fn drop(&mut self)

Releases any heap-allocated memory consumed by this OwnedDrawData object

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impl From<&DrawData> for OwnedDrawData

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fn from(value: &DrawData) -> Self

Construct OwnedDrawData from DrawData by creating a heap-allocated deep copy of the given DrawData

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