RenderResources

Struct RenderResources 

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pub struct RenderResources {
    pub sampler: Option<Sampler>,
    pub uniform_buffer: Option<UniformBuffer>,
    pub common_bind_group: Option<BindGroup>,
    pub image_bind_groups: HashMap<u64, BindGroup>,
    pub image_bind_group_layout: Option<BindGroupLayout>,
}
Expand description

Shared render resources

This corresponds to the RenderResources struct in the C++ implementation. Contains samplers, uniform buffers, and bind group layouts that are shared across all frames.

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§sampler: Option<Sampler>

Texture sampler

§uniform_buffer: Option<UniformBuffer>

Uniform buffer manager

§common_bind_group: Option<BindGroup>

Common bind group (uniforms + sampler)

§image_bind_groups: HashMap<u64, BindGroup>

Image bind groups cache (texture_id -> bind_group)

§image_bind_group_layout: Option<BindGroupLayout>

Image bind group layout (cached for efficiency)

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impl RenderResources

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pub fn new() -> Self

Create new empty render resources

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pub fn initialize(&mut self, device: &Device) -> RendererResult<()>

Initialize render resources

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pub fn create_image_bind_group( &self, device: &Device, texture_view: &TextureView, ) -> RendererResult<BindGroup>

Create an image bind group for a texture

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pub fn get_or_create_image_bind_group( &mut self, device: &Device, texture_id: u64, texture_view: &TextureView, ) -> RendererResult<&BindGroup>

Get or create an image bind group for a texture

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pub fn remove_image_bind_group(&mut self, texture_id: u64)

Remove an image bind group

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pub fn clear_image_bind_groups(&mut self)

Clear all image bind groups

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pub fn sampler(&self) -> Option<&Sampler>

Get the texture sampler

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pub fn uniform_buffer(&self) -> Option<&UniformBuffer>

Get the uniform buffer

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pub fn common_bind_group(&self) -> Option<&BindGroup>

Get the common bind group

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pub fn image_bind_group_layout(&self) -> Option<&BindGroupLayout>

Get the image bind group layout

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pub fn is_initialized(&self) -> bool

Check if resources are initialized

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pub fn stats(&self) -> RenderResourcesStats

Get statistics for debugging

Trait Implementations§

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impl Default for RenderResources

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fn default() -> Self

Returns the “default value” for a type. Read more

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