#[repr(C)]pub struct ImGuiInputTextDeactivatedState {
pub ID: ImGuiID,
pub TextA: ImVector<c_char>,
}Fields§
§ID: ImGuiID§TextA: ImVector<c_char>Trait Implementations§
Source§impl PartialEq for ImGuiInputTextDeactivatedState
impl PartialEq for ImGuiInputTextDeactivatedState
Source§fn eq(&self, other: &ImGuiInputTextDeactivatedState) -> bool
fn eq(&self, other: &ImGuiInputTextDeactivatedState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for ImGuiInputTextDeactivatedState
impl StructuralPartialEq for ImGuiInputTextDeactivatedState
Auto Trait Implementations§
impl Freeze for ImGuiInputTextDeactivatedState
impl !RefUnwindSafe for ImGuiInputTextDeactivatedState
impl !Send for ImGuiInputTextDeactivatedState
impl !Sync for ImGuiInputTextDeactivatedState
impl Unpin for ImGuiInputTextDeactivatedState
impl UnwindSafe for ImGuiInputTextDeactivatedState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more