TextureData

Struct TextureData 

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pub struct TextureData { /* private fields */ }
Expand description

Texture data managed by Dear ImGui

This is a wrapper around ImTextureData that provides safe access to texture information and pixel data. It’s used by renderer backends to create, update, and destroy textures.

Lifecycle & Backend Flow (ImGui 1.92+)

  • Create an instance (e.g. via TextureData::new() + create())
  • Mutate pixels, set flags/rects (e.g. call set_data() or directly write Pixels then set UpdateRect), and set status to WantCreate/WantUpdates.
  • When you pass &mut TextureData to any widget/draw call, Dear ImGui will place this texture into DrawData::textures() for the current frame.
  • Your renderer backend iterates DrawData::textures() and performs the requested create/update/destroy operations, then updates status to OK/Destroyed.
  • You can also set/get a TexID (e.g., GPU handle) via set_tex_id()/tex_id() after creation.

Lifetime Note: If using the managed path, you must keep TextureData alive at least until the end of the frame where it is referenced by UI calls. Prefer owning containers like Box/Arc.

Implementations§

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impl TextureData

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pub fn new() -> Box<Self>

Create a new empty texture data

This creates a new TextureData instance with default values. The texture will be in Destroyed status and needs to be created with create().

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pub fn as_raw(&self) -> *const ImTextureData

Get the raw pointer to the underlying ImTextureData

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pub fn as_raw_mut(&mut self) -> *mut ImTextureData

Get the raw mutable pointer to the underlying ImTextureData

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pub fn unique_id(&self) -> i32

Get the unique ID of this texture (for debugging)

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pub fn status(&self) -> TextureStatus

Get the current status of this texture

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pub fn set_status(&mut self, status: TextureStatus)

Set the status of this texture

This should only be called by renderer backends after handling a request.

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pub fn backend_user_data(&self) -> *mut c_void

Get the backend user data

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pub fn set_backend_user_data(&mut self, data: *mut c_void)

Set the backend user data

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pub fn tex_id(&self) -> TextureId

Get the texture ID

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pub fn set_tex_id(&mut self, tex_id: TextureId)

Set the texture ID

This should only be called by renderer backends after creating or destroying the texture.

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pub fn format(&self) -> TextureFormat

Get the texture format

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pub fn width(&self) -> i32

Get the texture width

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pub fn height(&self) -> i32

Get the texture height

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pub fn bytes_per_pixel(&self) -> i32

Get the bytes per pixel

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pub fn unused_frames(&self) -> i32

Get the number of unused frames

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pub fn ref_count(&self) -> u16

Get the reference count

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pub fn use_colors(&self) -> bool

Check if the texture uses colors (rather than just white + alpha)

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pub fn want_destroy_next_frame(&self) -> bool

Check if the texture is queued for destruction next frame

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pub fn pixels(&self) -> Option<&[u8]>

Get the pixel data

Returns None if no pixel data is available.

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pub fn used_rect(&self) -> TextureRect

Get the bounding box of all used pixels in the texture

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pub fn update_rect(&self) -> TextureRect

Get the bounding box of all queued updates

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pub fn updates(&self) -> impl Iterator<Item = TextureRect> + '_

Iterate over queued update rectangles (copying to safe TextureRect)

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pub fn pixels_at(&self, x: i32, y: i32) -> Option<&[u8]>

Get the pixel data at a specific position

Returns None if no pixel data is available or coordinates are out of bounds.

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pub fn pitch(&self) -> i32

Get the pitch (bytes per row)

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pub fn create(&mut self, format: TextureFormat, width: i32, height: i32)

Create a new texture with the specified format and dimensions

This allocates pixel data and sets the status to WantCreate.

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pub fn destroy_pixels(&mut self)

Destroy the pixel data

This frees the CPU-side pixel data but doesn’t affect the GPU texture.

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pub fn set_data(&mut self, data: &[u8])

Set the pixel data for the texture

This copies the provided data into the texture’s pixel buffer.

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pub fn set_width(&mut self, width: u32)

Set the width of the texture

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pub fn set_height(&mut self, height: u32)

Set the height of the texture

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pub fn set_format(&mut self, format: TextureFormat)

Set the format of the texture

Trait Implementations§

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impl From<&TextureData> for TextureRef

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fn from(td: &TextureData) -> Self

Converts to this type from the input type.
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impl From<&mut TextureData> for TextureRef

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fn from(td: &mut TextureData) -> Self

Converts to this type from the input type.

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Immutably borrows from an owned value. Read more
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