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FrameToken

Struct FrameToken 

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pub struct FrameToken<'ctx> { /* private fields */ }
Expand description

A frame opened by Context::begin_frame.

This token is intended for engine integrations that need to make the Dear ImGui frame boundary explicit: one system opens the frame, several user systems draw through Self::ui, and one system consumes the token to render or snapshot the frame. The existing Context::frame and Context::render calls remain available for traditional immediate-mode loops.

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impl<'ctx> FrameToken<'ctx>

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pub fn ui(&self) -> &Ui

Borrow the UI for this frame.

This can be called repeatedly by an engine-owned frame runner to let multiple systems draw into the same frame, as long as those systems are scheduled sequentially.

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pub fn lifecycle_state(&self) -> FrameLifecycleState

Return the lifecycle state while this token owns the open frame.

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pub fn render(self) -> &'ctx mut DrawData

Render this frame and return the resulting draw data.

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pub fn render_snapshot( self, options: SnapshotOptions, ) -> Result<FrameSnapshot, SnapshotError>

Render this frame and build a thread-safe snapshot from the resulting draw data.

This is the preferred handoff shape for render-world integrations such as Bevy, where raw ImGui pointers must not cross the engine extraction boundary.

Auto Trait Implementations§

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impl<'ctx> Freeze for FrameToken<'ctx>

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impl<'ctx> !RefUnwindSafe for FrameToken<'ctx>

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impl<'ctx> !Send for FrameToken<'ctx>

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impl<'ctx> !Sync for FrameToken<'ctx>

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impl<'ctx> Unpin for FrameToken<'ctx>

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impl<'ctx> UnsafeUnpin for FrameToken<'ctx>

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impl<'ctx> !UnwindSafe for FrameToken<'ctx>

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impl<T> Any for T
where T: 'static + ?Sized,

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