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SimpleTextureMap

Struct SimpleTextureMap 

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pub struct SimpleTextureMap { /* private fields */ }
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Simple texture map implementation using a HashMap with modern texture management

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impl SimpleTextureMap

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pub fn new() -> Self

Create a new empty texture map

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pub fn len(&self) -> usize

Get the number of textures in the map

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pub fn is_empty(&self) -> bool

Check if the texture map is empty

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pub fn iter(&self) -> impl Iterator<Item = (&TextureId, &GlTexture)>

Iterate over all texture mappings

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pub fn texture_data_iter( &self, ) -> impl Iterator<Item = (&TextureId, &TextureData)>

Iterate over all texture data

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impl Default for SimpleTextureMap

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fn default() -> SimpleTextureMap

Returns the “default value” for a type. Read more
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impl TextureMap for SimpleTextureMap

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fn get(&self, texture_id: TextureId) -> Option<GlTexture>

Get the OpenGL texture for a Dear ImGui texture ID
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fn set(&mut self, texture_id: TextureId, gl_texture: GlTexture)

Set the OpenGL texture for a Dear ImGui texture ID
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fn remove(&mut self, texture_id: TextureId) -> Option<GlTexture>

Remove a texture mapping
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fn clear(&mut self)

Clear all texture mappings
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fn register_texture( &mut self, gl_texture: GlTexture, width: i32, height: i32, format: TextureFormat, ) -> TextureId

Register a texture with Dear ImGui’s texture management system
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fn update_texture( &mut self, texture_id: TextureId, gl_texture: GlTexture, _width: i32, _height: i32, )

Update a texture in Dear ImGui’s texture management system
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fn get_texture_data(&self, texture_id: TextureId) -> Option<&TextureData>

Get texture data from Dear ImGui’s texture management system
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fn get_texture_data_mut( &mut self, texture_id: TextureId, ) -> Option<&mut TextureData>

Get mutable texture data from Dear ImGui’s texture management system

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impl<T> Any for T
where T: 'static + ?Sized,

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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