pub struct ImguiTextureFeedbackQueue { /* private fields */ }Expand description
Main-world queue of managed texture feedback produced by the render world.
Implementations§
Source§impl ImguiTextureFeedbackQueue
impl ImguiTextureFeedbackQueue
Sourcepub fn push(&self, feedback: TextureFeedback)
pub fn push(&self, feedback: TextureFeedback)
Queue one managed texture feedback item to be applied before the next frame begins.
Sourcepub fn last_applied(&self) -> usize
pub fn last_applied(&self) -> usize
Number of texture entries updated by the most recent drain/apply pass.
Trait Implementations§
Source§impl Clone for ImguiTextureFeedbackQueue
impl Clone for ImguiTextureFeedbackQueue
Source§fn clone(&self) -> ImguiTextureFeedbackQueue
fn clone(&self) -> ImguiTextureFeedbackQueue
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ImguiTextureFeedbackQueue
impl Component for ImguiTextureFeedbackQueue
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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mutable, or immutable. Mutable components will have
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ImguiTextureFeedbackQueue
impl Debug for ImguiTextureFeedbackQueue
Source§impl Default for ImguiTextureFeedbackQueue
impl Default for ImguiTextureFeedbackQueue
Source§fn default() -> ImguiTextureFeedbackQueue
fn default() -> ImguiTextureFeedbackQueue
Returns the “default value” for a type. Read more
impl Resource for ImguiTextureFeedbackQueue
Auto Trait Implementations§
impl Freeze for ImguiTextureFeedbackQueue
impl RefUnwindSafe for ImguiTextureFeedbackQueue
impl Send for ImguiTextureFeedbackQueue
impl Sync for ImguiTextureFeedbackQueue
impl Unpin for ImguiTextureFeedbackQueue
impl UnsafeUnpin for ImguiTextureFeedbackQueue
impl UnwindSafe for ImguiTextureFeedbackQueue
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