Struct StatsDataBlock

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#[repr(C)]
pub struct StatsDataBlock {
Show 47 fields pub ddstats_version: i32, pub player_id: i32, pub username: [u8; 32], pub time: f32, pub gems_collected: i32, pub kills: i32, pub daggers_fired: i32, pub daggers_hit: i32, pub enemies_alive: i32, pub level_gems: i32, pub homing: i32, pub gems_despawned: i32, pub gems_eaten: i32, pub gems_total: i32, pub daggers_eaten: i32, pub per_enemy_alive_count: [i16; 17], pub per_enemy_kill_count: [i16; 17], pub is_player_alive: bool, pub is_replay: bool, pub death_type: u8, pub is_in_game: bool, pub replay_player_id: i32, pub replay_player_name: [u8; 32], pub survival_md5: [u8; 16], pub time_lvl2: f32, pub time_lvl3: f32, pub time_lvl4: f32, pub levi_down_time: f32, pub orb_down_time: f32, pub status: i32, pub max_homing: i32, pub time_max_homing: f32, pub enemies_alive_max: i32, pub time_enemies_alive_max: f32, pub time_max: f32, pub stats_base: [u8; 8], pub stats_frames_loaded: i32, pub stats_finished_loading: bool, pub starting_hand: i32, pub starting_homing: i32, pub starting_time: f32, pub prohibited_mods: bool, pub replay_base: [u8; 8], pub replay_buffer_length: i32, pub replay_flag: bool, pub game_mode: u8, pub is_time_attack_or_race_finished: bool, /* private fields */
}

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§ddstats_version: i32§player_id: i32§username: [u8; 32]§time: f32§gems_collected: i32§kills: i32§daggers_fired: i32§daggers_hit: i32§enemies_alive: i32§level_gems: i32§homing: i32§gems_despawned: i32§gems_eaten: i32§gems_total: i32§daggers_eaten: i32§per_enemy_alive_count: [i16; 17]§per_enemy_kill_count: [i16; 17]§is_player_alive: bool§is_replay: bool§death_type: u8§is_in_game: bool§replay_player_id: i32§replay_player_name: [u8; 32]§survival_md5: [u8; 16]§time_lvl2: f32§time_lvl3: f32§time_lvl4: f32§levi_down_time: f32§orb_down_time: f32§status: i32§max_homing: i32§time_max_homing: f32§enemies_alive_max: i32§time_enemies_alive_max: f32§time_max: f32§stats_base: [u8; 8]§stats_frames_loaded: i32§stats_finished_loading: bool§starting_hand: i32§starting_homing: i32§starting_time: f32§prohibited_mods: bool§replay_base: [u8; 8]§replay_buffer_length: i32§replay_flag: bool§game_mode: u8§is_time_attack_or_race_finished: bool

Implementations§

Trait Implementations§

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impl Clone for StatsDataBlock

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fn clone(&self) -> StatsDataBlock

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatsDataBlock

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StatsDataBlock

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fn default() -> StatsDataBlock

Returns the “default value” for a type. Read more
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impl Serialize for StatsDataBlock

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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