#[repr(C)]pub struct StatsDataBlock {Show 47 fields
pub ddstats_version: i32,
pub player_id: i32,
pub username: [u8; 32],
pub time: f32,
pub gems_collected: i32,
pub kills: i32,
pub daggers_fired: i32,
pub daggers_hit: i32,
pub enemies_alive: i32,
pub level_gems: i32,
pub homing: i32,
pub gems_despawned: i32,
pub gems_eaten: i32,
pub gems_total: i32,
pub daggers_eaten: i32,
pub per_enemy_alive_count: [i16; 17],
pub per_enemy_kill_count: [i16; 17],
pub is_player_alive: bool,
pub is_replay: bool,
pub death_type: u8,
pub is_in_game: bool,
pub replay_player_id: i32,
pub replay_player_name: [u8; 32],
pub survival_md5: [u8; 16],
pub time_lvl2: f32,
pub time_lvl3: f32,
pub time_lvl4: f32,
pub levi_down_time: f32,
pub orb_down_time: f32,
pub status: i32,
pub max_homing: i32,
pub time_max_homing: f32,
pub enemies_alive_max: i32,
pub time_enemies_alive_max: f32,
pub time_max: f32,
pub stats_base: [u8; 8],
pub stats_frames_loaded: i32,
pub stats_finished_loading: bool,
pub starting_hand: i32,
pub starting_homing: i32,
pub starting_time: f32,
pub prohibited_mods: bool,
pub replay_base: [u8; 8],
pub replay_buffer_length: i32,
pub replay_flag: bool,
pub game_mode: u8,
pub is_time_attack_or_race_finished: bool,
/* private fields */
}
Fields§
§ddstats_version: i32
§player_id: i32
§username: [u8; 32]
§time: f32
§gems_collected: i32
§kills: i32
§daggers_fired: i32
§daggers_hit: i32
§enemies_alive: i32
§level_gems: i32
§homing: i32
§gems_despawned: i32
§gems_eaten: i32
§gems_total: i32
§daggers_eaten: i32
§per_enemy_alive_count: [i16; 17]
§per_enemy_kill_count: [i16; 17]
§is_player_alive: bool
§is_replay: bool
§death_type: u8
§is_in_game: bool
§replay_player_id: i32
§replay_player_name: [u8; 32]
§survival_md5: [u8; 16]
§time_lvl2: f32
§time_lvl3: f32
§time_lvl4: f32
§levi_down_time: f32
§orb_down_time: f32
§status: i32
§max_homing: i32
§time_max_homing: f32
§enemies_alive_max: i32
§time_enemies_alive_max: f32
§time_max: f32
§stats_base: [u8; 8]
§stats_frames_loaded: i32
§stats_finished_loading: bool
§starting_hand: i32
§starting_homing: i32
§starting_time: f32
§prohibited_mods: bool
§replay_base: [u8; 8]
§replay_buffer_length: i32
§replay_flag: bool
§game_mode: u8
§is_time_attack_or_race_finished: bool
Implementations§
Source§impl StatsDataBlock
impl StatsDataBlock
pub fn player_username(&self) -> String
pub fn replay_player_username(&self) -> String
pub fn level_hash(&self) -> String
pub fn get_stats_pointer(&self) -> usize
pub fn get_replay_pointer(&self) -> usize
pub fn status(&self) -> GameStatus
Trait Implementations§
Source§impl Clone for StatsDataBlock
impl Clone for StatsDataBlock
Source§fn clone(&self) -> StatsDataBlock
fn clone(&self) -> StatsDataBlock
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for StatsDataBlock
impl Debug for StatsDataBlock
Source§impl Default for StatsDataBlock
impl Default for StatsDataBlock
Source§fn default() -> StatsDataBlock
fn default() -> StatsDataBlock
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for StatsDataBlock
impl RefUnwindSafe for StatsDataBlock
impl Send for StatsDataBlock
impl Sync for StatsDataBlock
impl Unpin for StatsDataBlock
impl UnwindSafe for StatsDataBlock
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more