#[repr(i32)]pub enum V3Enemies {
Squid1 = 0,
Squid2 = 1,
Centipede = 2,
Spider1 = 3,
Leviathan = 4,
Gigapede = 5,
Squid3 = 6,
Thorn = 7,
Spider2 = 8,
Ghostpede = 9,
Empty = -1,
}Variants§
Squid1 = 0
Squid2 = 1
Centipede = 2
Spider1 = 3
Leviathan = 4
Gigapede = 5
Squid3 = 6
Thorn = 7
Spider2 = 8
Ghostpede = 9
Empty = -1
Trait Implementations§
impl Copy for V3Enemies
impl StructuralPartialEq for V3Enemies
Auto Trait Implementations§
impl Freeze for V3Enemies
impl RefUnwindSafe for V3Enemies
impl Send for V3Enemies
impl Sync for V3Enemies
impl Unpin for V3Enemies
impl UnwindSafe for V3Enemies
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more