pub enum GameMode {
Survival = 0,
TimeAttack = 1,
Race = 2,
}
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Trait Implementations§
Source§impl FromPrimitive for GameMode
impl FromPrimitive for GameMode
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fn from_u32(n: u32) -> Option<Self>
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fn from_u128(n: u128) -> Option<Self>
Converts an
u128
to return an optional value of this type. If the
value cannot be represented by this type, then None
is returned. Read moreimpl Copy for GameMode
impl Eq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations§
impl Freeze for GameMode
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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Compare self to
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Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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