#[repr(C)]
pub struct StatsFrame {
Show 13 fields pub gems_collected: i32, pub kills: i32, pub daggers_fired: i32, pub daggers_hit: i32, pub enemies_alive: i32, pub level_gems: i32, pub homing: i32, pub gems_despawned: i32, pub gems_eaten: i32, pub gems_total: i32, pub daggers_eaten: i32, pub per_enemy_alive_count: [i16; 17], pub per_enemy_kill_count: [i16; 17],
}

Fields

gems_collected: i32kills: i32daggers_fired: i32daggers_hit: i32enemies_alive: i32level_gems: i32homing: i32gems_despawned: i32gems_eaten: i32gems_total: i32daggers_eaten: i32per_enemy_alive_count: [i16; 17]per_enemy_kill_count: [i16; 17]

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