pub struct Client {
    pub name: String,
    pub clan: String,
    pub country: i32,
    pub score: i64,
    pub is_player: bool,
    pub skin: Option<Skin>,
    pub afk: bool,
    pub team: i64,
}Fields§
§name: String§clan: String§country: i32§score: i64§is_player: bool§skin: Option<Skin>§afk: bool§team: i64Trait Implementations§
Source§impl<'de> Deserialize<'de> for Client
 
impl<'de> Deserialize<'de> for Client
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Client
Auto Trait Implementations§
impl Freeze for Client
impl RefUnwindSafe for Client
impl Send for Client
impl Sync for Client
impl Unpin for Client
impl UnwindSafe for Client
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more