pub struct Player {Show 18 fields
pub points_graph: Vec<PointsGraph>,
pub recent_finishes: Vec<RecentFinish>,
pub favourite_teammates: Option<Vec<FavouriteTeammate>>,
pub profile: Profile,
pub is_mapper: bool,
pub finishes: Vec<Finish>,
pub unfinished_maps: Option<Vec<UnfinishedMap>>,
pub points: StatsPoints,
pub recent_activity: Option<Vec<RecentActivity>>,
pub recent_player_info: Option<Vec<RecentPlayerInfo>>,
pub most_played_maps: Option<Vec<MostPlayedMap>>,
pub most_played_gametypes: Option<Vec<MostPlayed>>,
pub most_played_categories: Option<Vec<MostPlayed>>,
pub most_played_locations: Option<Vec<MostPlayed>>,
pub playtime_per_month: Vec<PlaytimePerMonth>,
pub favourite_rank1s_teammates: Option<Vec<FavouriteRank1sTeammates>>,
pub all_top_10s: Option<Vec<AllTop10>>,
pub recent_top_10s: Option<Vec<RecentTop10>>,
}
Fields§
§points_graph: Vec<PointsGraph>
§recent_finishes: Vec<RecentFinish>
§favourite_teammates: Option<Vec<FavouriteTeammate>>
§profile: Profile
§is_mapper: bool
§finishes: Vec<Finish>
§unfinished_maps: Option<Vec<UnfinishedMap>>
§points: StatsPoints
§recent_activity: Option<Vec<RecentActivity>>
§recent_player_info: Option<Vec<RecentPlayerInfo>>
§most_played_maps: Option<Vec<MostPlayedMap>>
§most_played_gametypes: Option<Vec<MostPlayed>>
§most_played_categories: Option<Vec<MostPlayed>>
§most_played_locations: Option<Vec<MostPlayed>>
§playtime_per_month: Vec<PlaytimePerMonth>
§favourite_rank1s_teammates: Option<Vec<FavouriteRank1sTeammates>>
§all_top_10s: Option<Vec<AllTop10>>
§recent_top_10s: Option<Vec<RecentTop10>>
Trait Implementations§
source§impl<'de> Deserialize<'de> for Player
impl<'de> Deserialize<'de> for Player
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Player
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl UnwindSafe for Player
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)